On 8 October 2013 13:44, Stefan Dösinger wrote:
> Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
> is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
> the application later calls PreLoad manually, texture2d_preload is
> called with SRGB_ANY. Because of the
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Am 2013-10-08 12:06, schrieb Henri Verbeet:
> On 8 October 2013 00:27, Stefan Dösinger
> wrote:
>> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
>> index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++
>> b/dlls/wined3d/surfac
On 8 October 2013 00:27, Stefan Dösinger wrote:
> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
> index 52eac16..eb8ca7e 100644
> --- a/dlls/wined3d/surface.c
> +++ b/dlls/wined3d/surface.c
> @@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct wined3d_surface
> *surface, DWO