Re: [PATCH 3/5] wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.

2012-10-19 Thread Matteo Bruni
2012/10/19 Henri Verbeet : > On 19 October 2012 15:20, Matteo Bruni wrote: >> 2012/10/18 Henri Verbeet : >>> --- >>> dlls/wined3d/glsl_shader.c |3 ++- >>> 1 files changed, 2 insertions(+), 1 deletions(-) >>> >>> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c >>> index 5

Re: [PATCH 3/5] wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.

2012-10-19 Thread Henri Verbeet
On 19 October 2012 15:20, Matteo Bruni wrote: > 2012/10/18 Henri Verbeet : >> --- >> dlls/wined3d/glsl_shader.c |3 ++- >> 1 files changed, 2 insertions(+), 1 deletions(-) >> >> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c >> index 57119e1..993b547 100644 >> --- a/dlls

Re: [PATCH 3/5] wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.

2012-10-19 Thread Matteo Bruni
2012/10/18 Henri Verbeet : > --- > dlls/wined3d/glsl_shader.c |3 ++- > 1 files changed, 2 insertions(+), 1 deletions(-) > > diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c > index 57119e1..993b547 100644 > --- a/dlls/wined3d/glsl_shader.c > +++ b/dlls/wined3d/glsl_shader.