Re: [PATCH 4/4] wined3d: use stretch_rect_fbo for swapchainless blits

2010-06-23 Thread Henri Verbeet
On 22 June 2010 21:38, Roderick Colenbrander wrote: > Regarding BltOverride in what way did you want to 'try the FBO blit > first'. Did you want fbo_blit_supported sorting out the 'unsupported > swapchain cases' (it lacks surface info and only has flags) itself or > was all you wanted just: > if (

Re: [PATCH 4/4] wined3d: use stretch_rect_fbo for swapchainless blits

2010-06-22 Thread Roderick Colenbrander
On Wed, Apr 28, 2010 at 2:56 PM, Henri Verbeet wrote: > On 28 April 2010 14:29, Roderick Colenbrander wrote: >> +    /* Early sort out of cases where no render target is used */ >> +    if (!dstSwapchain && !srcSwapchain >> +            && src_surface != device->render_targets[0] >> +            

Re: [PATCH 4/4] wined3d: use stretch_rect_fbo for swapchainless blits

2010-04-29 Thread Henri Verbeet
On 29 April 2010 15:38, Roderick Colenbrander wrote: >   } else if(dstSwapchain && srcSwapchain) { >        FIXME("Implement hardware blit between two different swapchains\n"); > It looks like this case would work fine using stretch_rect_fbo. In the > end it comes down to binding two textures to a

Re: [PATCH 4/4] wined3d: use stretch_rect_fbo for swapchainless blits

2010-04-29 Thread Roderick Colenbrander
On Wed, Apr 28, 2010 at 2:56 PM, Henri Verbeet wrote: > On 28 April 2010 14:29, Roderick Colenbrander wrote: >> +    /* Early sort out of cases where no render target is used */ >> +    if (!dstSwapchain && !srcSwapchain >> +            && src_surface != device->render_targets[0] >> +            

Re: [PATCH 4/4] wined3d: use stretch_rect_fbo for swapchainless blits

2010-04-28 Thread Henri Verbeet
On 28 April 2010 14:29, Roderick Colenbrander wrote: > +    /* Early sort out of cases where no render target is used */ > +    if (!dstSwapchain && !srcSwapchain > +            && src_surface != device->render_targets[0] > +            && dst_surface != device->render_targets[0]) > +    { > +