Re: [PATCH 5/5] d3dcompiler: Parse variable declarations.

2012-06-05 Thread Matteo Bruni
2012/6/5 Matteo Bruni : > 2012/6/5 Rico Schüller : >> Am 05.06.2012 13:08, schrieb Matteo Bruni: >> >>> 2012/6/5 Stefan Dösinger: Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni: > > +struct hlsl_type > +{ > ... > +    unsigned int dimx; > +    unsigned int

Re: [PATCH 5/5] d3dcompiler: Parse variable declarations.

2012-06-05 Thread Matteo Bruni
2012/6/5 Rico Schüller : > Am 05.06.2012 13:08, schrieb Matteo Bruni: > >> 2012/6/5 Stefan Dösinger: >>> >>> Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni: +struct hlsl_type +{ ... +    unsigned int dimx; +    unsigned int dimy; ... +}; >>> >>> One t

Re: [PATCH 5/5] d3dcompiler: Parse variable declarations.

2012-06-05 Thread Rico Schüller
Am 05.06.2012 13:08, schrieb Matteo Bruni: 2012/6/5 Stefan Dösinger: Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni: +struct hlsl_type +{ ... +unsigned int dimx; +unsigned int dimy; ... +}; One thing I noticed when I wrote my compiler was that a float1x1 is not the same as a fl

Re: [PATCH 5/5] d3dcompiler: Parse variable declarations.

2012-06-05 Thread Matteo Bruni
2012/6/5 Stefan Dösinger : > Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni: >> +struct hlsl_type >> +{ >> ... >> +    unsigned int dimx; >> +    unsigned int dimy; >> ... >> +}; > One thing I noticed when I wrote my compiler was that a float1x1 is not the > same as a float1 or float. I did

Re: [PATCH 5/5] d3dcompiler: Parse variable declarations.

2012-06-04 Thread Stefan Dösinger
Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni: > +struct hlsl_type > +{ > ... > +unsigned int dimx; > +unsigned int dimy; > ... > +}; One thing I noticed when I wrote my compiler was that a float1x1 is not the same as a float1 or float. I did not implement this difference nor do I