Re: [PATCH 5/5] d3dcompiler: Partially implement D3DCompile function.

2012-05-08 Thread Matteo Bruni
2012/5/8 Henri Verbeet : > I realize compile_shader() is mostly a copy of assemble_shader(), but > nevertheless: > > On 8 May 2012 16:17, Matteo Bruni wrote: >> +struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type >> type, DWORD version, > If this isn't called outside of c

Re: [PATCH 5/5] d3dcompiler: Partially implement D3DCompile function.

2012-05-08 Thread Henri Verbeet
I realize compile_shader() is mostly a copy of assemble_shader(), but nevertheless: On 8 May 2012 16:17, Matteo Bruni wrote: > +struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type > type, DWORD version, If this isn't called outside of compiler.c it should be static. > +