Re: [PATCH variant 1] dsound: use a low-quality FIR for games

2012-05-23 Thread Alexander E. Patrakov
2012/5/23 Alexander E. Patrakov : > Due to this difference of latency there may be unaviodable clicks in > games (sorry, no concrete example) that frequently switch from 3 to 4 > buffers and back. The FIR-based approach eliminates this effect, > because there is no latency difference (or, because t

Re: [PATCH variant 1] dsound: use a low-quality FIR for games

2012-05-23 Thread Alexander E. Patrakov
2012/5/22 Andrew Eikum : > Thanks Alexander. Thoughts below... > > On Sat, May 19, 2012 at 09:09:35PM +0600, Alexander E. Patrakov wrote: >> There are two ways to implement a high-performance resampler, and I >> have prepared (conflicting, pick no more than one) patches for both: >> >> 1 (this patc

Re: [PATCH variant 1] dsound: use a low-quality FIR for games

2012-05-22 Thread Andrew Eikum
Thanks Alexander. Thoughts below... On Sat, May 19, 2012 at 09:09:35PM +0600, Alexander E. Patrakov wrote: > There are two ways to implement a high-performance resampler, and I > have prepared (conflicting, pick no more than one) patches for both: > > 1 (this patch): Use a shorter FIR with the ex