On 5/5/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
Merging things between pixel and vertex shaders is the right idea, but
we need to think about supporting multiple output targets as well -
arbfp/arbvp vs glsl. Any shader_addline() being called is output target
specific.
Yes, you are correct,
Jason Green wrote:
The following 8 patches apply to Mike's tree and accomplish the
following:
- Create a new function in baseshader named generate_base_shader()
which generates the bulk of the GL ARB shader string.
- Renames the GenerateProgramArbHW() in both ps & vs to
GenerateShader() and min