Re: [d3d8] Fix CreateImageSurface implementation (with testcase)

2008-06-21 Thread H. Verbeet
2008/6/20 Tobias Jakobi [EMAIL PROTECTED]: However I think the comment should stay there. I don't think the MSDN docs are updated in the near future, at least what D3D9 is concerned (now that D3D10 is more and more used). So in case someone is wondering why the implementation of wine differs

Re: [d3d8] Fix CreateImageSurface implementation (with testcase)

2008-06-20 Thread H. Verbeet
2008/6/20 Tobias Jakobi [EMAIL PROTECTED]: Patch fixes a problem with the IDirect3DDevice8::CreateImageSurface implementation (wrong pool type of the returned surface object). This fixes savegame screenshot bugs (black images instead of game scenes) in both Max Payne and Max Payne 2.

[d3d8] Fix CreateImageSurface implementation (with testcase)

2008-06-20 Thread Tobias Jakobi
(I think this belongs into wine-devel, sorry for also posting this on wine-patches) Oops, sorry! I corrected the mixed indentation style (must have been the copypaste). However I think the comment should stay there. I don't think the MSDN docs are updated in the near future, at least what