2008/6/20 Tobias Jakobi [EMAIL PROTECTED]:
However I think the comment should stay there. I don't think the MSDN
docs are updated in the near future, at least what D3D9 is concerned
(now that D3D10 is more and more used). So in case someone is wondering
why the implementation of wine differs
2008/6/20 Tobias Jakobi [EMAIL PROTECTED]:
Patch fixes a problem with the IDirect3DDevice8::CreateImageSurface
implementation (wrong pool type of the returned surface object). This fixes
savegame screenshot bugs (black images instead of game scenes) in both Max
Payne and Max Payne 2.
(I think this belongs into wine-devel, sorry for also posting this on
wine-patches)
Oops, sorry! I corrected the mixed indentation style (must have been the
copypaste).
However I think the comment should stay there. I don't think the MSDN
docs are updated in the near future, at least what