Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
On Tuesday 06 December 2005 20:44, Toan T Nguyen wrote: > I don't know what's wrong with me. I attached the wrong file in my > previous email. > lol Thx, seems strange to me as i have never seen this glut error but: winedump dump -j import Render\ To\ Texture.exe offset 00015d68 glut32.dll

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
> The last lines from a +opengl log: > trace:opengl:wglCreatePbufferARB WGL_render_texture Attribute: > WGL_TEXTURE_FORMAT_ARB as 2076 > trace:opengl:wglCreatePbufferARB WGL_render_texture Attribute: > WGL_TEXTURE_TARGET_ARB as 207a > trace:opengl:wglCreatePbufferARB WGL_render_texture Attribute:

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Toan T Nguyen
I don't know what's wrong with me. I attached the wrong file in my previous email. On 12/6/05, Toan T Nguyen <[EMAIL PROTECTED]> wrote: > Hi, > > Here is the short error with your latest patch: > > fixme:opengl:wglChoosePixelFormatARB unused pfAttribFList > err:opengl:ConvertAttribWGLtoGLX buggy 4

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Toan T Nguyen
Hi, Here is the short error with your latest patch: fixme:opengl:wglChoosePixelFormatARB unused pfAttribFList err:opengl:ConvertAttribWGLtoGLX buggy 40 GLX_BUFFER_SIZE default to 32 freeglut ERROR: Function called without first calling 'glutInit'. It seems there's problem in the glut32.dll as

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Toan T Nguyen
Hi, This program doesn't run on my machine at all. I have ATI 9700 Mobility, driver 8.9.10. Here is the output of WINEDEBUG="+opengl" wine ./Render\ To\ Texture.exe &> out.log I also attach my glxATI.h and glATI.h (in /usr/include/GL/) for your info. Regards, Toan On 12/5/05, Raphael <[EMAIL

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Stefan Dösinger
Am Dienstag, 6. Dezember 2005 10:07 schrieb Raphael: > On Tuesday 06 December 2005 03:32, Toan T Nguyen wrote: > > Oops, i'm sorry. I applied your patch with --dry-run option so nothing > > is patched. :(. > > > > Here the correct out.log. the program still doesn't run, it complains > > about > > >

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
On Tuesday 06 December 2005 03:32, Toan T Nguyen wrote: > Oops, i'm sorry. I applied your patch with --dry-run option so nothing > is patched. :(. > > Here the correct out.log. the program still doesn't run, it complains about > > err:opengl:wglCreateContext NULL visual !!! > > q2e complains the sa

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-05 Thread James Liggett
With this demo and the patch I get the same problem that Toan is getting. (With an ATI Radeon 9800 pro, latest drivers) James On Tue, 2005-12-06 at 01:25 +0100, Raphael wrote: > Hi, > > Anyone Can test this demo > http://www.paulsprojects.net/opengl/rtotex/rtotex.html > If have an ATI card who

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-05 Thread Toan T Nguyen
Oops, i'm sorry. I applied your patch with --dry-run option so nothing is patched. :(. Here the correct out.log. the program still doesn't run, it complains about err:opengl:wglCreateContext NULL visual !!! q2e complains the same thing as well. Bests, Toan On 12/5/05, Toan T Nguyen <[EMAIL P

[opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-05 Thread Raphael
Hi, Anyone Can test this demo http://www.paulsprojects.net/opengl/rtotex/rtotex.html If have an ATI card who support WGL_ATI_pixel_format_float ? Thx Changelog: - support WGL_ATI_pixel_format_float / WGL_ARB_color_buffer_float - implement WGL_render_texture using GLX_ATI_render_texture (when