>Well, it's only preparative work. I'll try to help you doing this "boring"
>part :)
Yeah - its painful going, but I'm doing it slowly both so I can be careful
to cross reference everything with the MSDN, but I'm also trying to keep
patches to a reasonable size and get them committed before I get
On Thursday 21 October 2004 16:34, Ann and Jason Edmeades wrote:
> Hiya,
Hi Jason :)
> Re your new patch...
>
> Some of these are defining functions which dont exist yet in wined3d, which
> will get confusing.
Well, it's only preparative work. I'll try to help you doing this "boring"
part :)
Hiya,
Re your new patch...
-#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f)
(p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IWineD3DDevice_SetFVF(p,a)
(p)->lpVtbl->SetFVF(p,a)
+#define IWineD3DDevice_GetFVF(p,a)
(p)->lpVtbl->GetFVF(p,a)
+#define IWineD3DDevice_CreateVertexDeclara
Hi again,
A better patch than previous
Changelog:
- beta implementation of HW Vertex Buffer support (using
ARB_vertex_buffer_object): locking/unlocking, creation, destruction
- some wined3d headers/interface extension
Todo
- Bind/Unbind on rendering (use exported APIs, see
IWineD3DDevic