Re: [wined3d] D3DCOLOR fixup begin

2005-11-04 Thread Oliver Stieber
--- Raphael <[EMAIL PROTECTED]> wrote: > Hi, > > > > > Changelog: > > > > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR > > > > - use D3DCOLOR macros instead of using shift + masks > > > > - fix a bug where diffuse.lpData checked instead of specular.lpData > > > > - imple

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Raphael
Hi, > > > Changelog: > > > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR > > > - use D3DCOLOR macros instead of using shift + masks > > > - fix a bug where diffuse.lpData checked instead of specular.lpData > > > - implement color fixup on ARB VShader compilation code: > > >

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Oliver Stieber
--- Oliver Stieber <[EMAIL PROTECTED]> wrote: > > --- Raphael <[EMAIL PROTECTED]> wrote: > > > Hi, > > > > Changelog: > > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR > > - use D3DCOLOR macros instead of using shift + masks > > - fix a bug where diffuse.lpData checked in

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Oliver Stieber
--- Raphael <[EMAIL PROTECTED]> wrote: > Hi, > > Changelog: > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR > - use D3DCOLOR macros instead of using shift + masks > - fix a bug where diffuse.lpData checked instead of specular.lpData > - implement color fixup on ARB VShade