--- Raphael <[EMAIL PROTECTED]> wrote:
> Hi,
>
> > > > Changelog:
> > > > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
> > > > - use D3DCOLOR macros instead of using shift + masks
> > > > - fix a bug where diffuse.lpData checked instead of specular.lpData
> > > > - imple
Hi,
> > > Changelog:
> > > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
> > > - use D3DCOLOR macros instead of using shift + masks
> > > - fix a bug where diffuse.lpData checked instead of specular.lpData
> > > - implement color fixup on ARB VShader compilation code:
> > >
--- Oliver Stieber <[EMAIL PROTECTED]> wrote:
>
> --- Raphael <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > Changelog:
> > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
> > - use D3DCOLOR macros instead of using shift + masks
> > - fix a bug where diffuse.lpData checked in
--- Raphael <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Changelog:
> - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
> - use D3DCOLOR macros instead of using shift + masks
> - fix a bug where diffuse.lpData checked instead of specular.lpData
> - implement color fixup on ARB VShade