Oliver Stieber yahoo.co.uk> writes:
> Your right the mipmap level should only ever need to be set once, just after
> the texture is
> created. The problem is that this doesn't seem to work, at least with ATIs
> drivers this demo
> (http://www.codesampler.com/dx9src/dx9src_3.htm#dx9_texture_filter
--- Aric Cyr <[EMAIL PROTECTED]> wrote:
> I just have a couple wined3d code questions/comments that I'd like to clear up
> and possible submit patches if my understanding is correct. If I am
> misunderstanding the code please correct me.
>
> 1) basetexture.c:BindTextu
I just have a couple wined3d code questions/comments that I'd like to clear up
and possible submit patches if my understanding is correct. If I am
misunderstanding the code please correct me.
1) basetexture.c:BindTexture()
Just _before_ we call glBindTexture we call glTexParameteri and e