Re: [wined3d] Code questions

2005-12-20 Thread Aric Cyr
Oliver Stieber yahoo.co.uk> writes: > Your right the mipmap level should only ever need to be set once, just after > the texture is > created. The problem is that this doesn't seem to work, at least with ATIs > drivers this demo > (http://www.codesampler.com/dx9src/dx9src_3.htm#dx9_texture_filter

Re: [wined3d] Code questions

2005-12-20 Thread Oliver Stieber
--- Aric Cyr <[EMAIL PROTECTED]> wrote: > I just have a couple wined3d code questions/comments that I'd like to clear up > and possible submit patches if my understanding is correct. If I am > misunderstanding the code please correct me. > > 1) basetexture.c:BindTextu

[wined3d] Code questions

2005-12-19 Thread Aric Cyr
I just have a couple wined3d code questions/comments that I'd like to clear up and possible submit patches if my understanding is correct. If I am misunderstanding the code please correct me. 1) basetexture.c:BindTexture() Just _before_ we call glBindTexture we call glTexParameteri and e