Hi!
Oliver Stieber wrote:
+if (visual == NULL) {
+/* fallback to a 1 bit stencil (opengl states that at least 1 bit of
stencil must be provided for on of the available configurations) */
+WARN(Failed to get a visual with at least 8 bits of stencil\n);
+int dblBuf2[]
On 04.07.2005 02:21, Oliver Stieber wrote:
Hi,
This patch makes sure that the OpenGL visual created
for a window has a stencil buffer.
This is a requirement for stencil buffer support in d3d.
Hm, isn't it possible that on some pathetic hardware or when lower color
depths are used (e.g. 16bpp)
--- Frank Richter [EMAIL PROTECTED] wrote:
On 04.07.2005 02:21, Oliver Stieber wrote:
Hi,
This patch makes sure that the OpenGL visual
created
for a window has a stencil buffer.
This is a requirement for stencil buffer support
in d3d.
Hm, isn't it possible that on some pathetic
--- Adam D. Moss [EMAIL PROTECTED] wrote:
Hi!
Oliver Stieber wrote:
+if (visual == NULL) {
+/* fallback to a 1 bit stencil (opengl
states that at least 1 bit of stencil must be
provided for on of the available configurations) */
+WARN(Failed to get a visual with at
Adam D. Moss wrote:
Hi!
Oliver Stieber wrote:
+if (visual == NULL) {
+/* fallback to a 1 bit stencil (opengl states that at least
1 bit of stencil must be provided for on of the available
configurations) */
+WARN(Failed to get a visual with at least 8 bits of
Oliver Stieber wrote:
The fallback is there because 1 bit stencil is the
minimum required by the opengl specification, so it is
possible that somewhere there is a driver that only
supports 1 bit stencil.
I understood that, I was simply saying that I don't think
there's ever been a consumer
--- Adam D. Moss [EMAIL PROTECTED] wrote:
Oliver Stieber wrote:
The fallback is there because 1 bit stencil is the
minimum required by the opengl specification, so
it is
possible that somewhere there is a driver that
only
supports 1 bit stencil.
I understood that, I was simply