* On Mon, 29 May 2006, Eric Pouech wrote:
* Saulius Krasuckas wrote:
Shouldn't configure delete dlls/wined3d/wined3d.dll.so or unlink
dlls/wined3d.dll.so or at least define code don't try loading
wined3d.dll when --without-opengl option is given to it?
IOW, make clean shouldn't be
Off-topic, has anyone run Wine with this?
http://bugle.sourceforge.net/
It checks OpenGL calls for validity.
regards,
Jakob
Saulius Krasuckas wrote:
If I compile Wine by starting with ./configure, it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all
Am Montag, 29. Mai 2006 15:46 schrieb Jakob Eriksson:
Off-topic, has anyone run Wine with this?
http://bugle.sourceforge.net/
It checks OpenGL calls for validity.
I use it sometimes to find out which calls WineD3D does to debug rendering
problems. It's quite nice combined with wine traces
If I compile Wine by starting with ./configure, it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib
errors in the output (about missing GLX on :1.0 or a
Saulius Krasuckas wrote:
If I compile Wine by starting with ./configure, it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib
errors in the output (about