Am Dienstag, 18. März 2008 09:44:28 schrieb Roderick Colenbrander:
> Patch 7/6, 8/6, 9/6 should take away most issues. Yesterday I didn't have
> the time to prepare those but they should be fine.
Usually the idea is to apply patches in a order that does not cause known
regressions, as this can mak
> > > Hi,
> > >
> > > This patch puts legacy bump mapping in its own function.
> > Battlefield 1942 is broken for me after these patches, apparently
> because
> > D3DFMT_R8G8B8 is enabled again. As far as I can see this is due to the
> > early
> > if(!Usage) return in the texture resource check,
> > Hi,
> >
> > This patch puts legacy bump mapping in its own function.
> Battlefield 1942 is broken for me after these patches, apparently because
> D3DFMT_R8G8B8 is enabled again. As far as I can see this is due to the
> early
> if(!Usage) return in the texture resource check, the code never r
Am Montag, 17. März 2008 20:22:58 schrieb Roderick Colenbrander:
> Hi,
>
> This patch puts legacy bump mapping in its own function.
Battlefield 1942 is broken for me after these patches, apparently because
D3DFMT_R8G8B8 is enabled again. As far as I can see this is due to the early
if(!Usage) ret