Re: 3DMark2000 regression

2007-01-21 Thread Dmitry Timoshkov
"Stefan Dösinger" <[EMAIL PROTECTED]> wrote: > If you need to make a window visible call ShowWindow, not remove WS_VISIBLE > and later call SetWindowPos(SWP_SHOWWINDOW). So showing the window is fine, what was wrong before was removing all the flags and then showing the window again. Yes, that

Re: 3DMark2000 regression

2007-01-21 Thread Stefan Dösinger
Am Sonntag 21 Januar 2007 05:58 schrieb Dmitry Timoshkov: > If you need to make a window visible call ShowWindow, not remove WS_VISIBLE > and later call SetWindowPos(SWP_SHOWWINDOW). So showing the window is fine, what was wrong before was removing all the flags and then showing the window again.

Re: 3DMark2000 regression

2007-01-20 Thread Dmitry Timoshkov
"Stefan Dösinger" <[EMAIL PROTECTED]> wrote: Your "Do not play with WS_VISIBLE" patch(5ddac44dc2a6637613407fa900d3fafac37e70d8) in wined3d causes a regression with 3DMark2000. The rendering in this game is not visible. Readding the SWP_SHOWWINDOW flag to the SetWindowPos calls fixes the problem.

3DMark2000 regression

2007-01-20 Thread Stefan Dösinger
Hi Dmitry, Your "Do not play with WS_VISIBLE" patch(5ddac44dc2a6637613407fa900d3fafac37e70d8) in wined3d causes a regression with 3DMark2000. The rendering in this game is not visible. Readding the SWP_SHOWWINDOW flag to the SetWindowPos calls fixes the problem. But I have the impression that t