"Stefan Dösinger" <[EMAIL PROTECTED]> wrote:
> If you need to make a window visible call ShowWindow, not remove WS_VISIBLE
> and later call SetWindowPos(SWP_SHOWWINDOW).
So showing the window is fine, what was wrong before was removing all the
flags and then showing the window again.
Yes, that
Am Sonntag 21 Januar 2007 05:58 schrieb Dmitry Timoshkov:
> If you need to make a window visible call ShowWindow, not remove WS_VISIBLE
> and later call SetWindowPos(SWP_SHOWWINDOW).
So showing the window is fine, what was wrong before was removing all the
flags and then showing the window again.
"Stefan Dösinger" <[EMAIL PROTECTED]> wrote:
Your "Do not play with WS_VISIBLE"
patch(5ddac44dc2a6637613407fa900d3fafac37e70d8) in wined3d causes a
regression with 3DMark2000. The rendering in this game is not visible.
Readding the SWP_SHOWWINDOW flag to the SetWindowPos calls fixes the problem.
Hi Dmitry,
Your "Do not play with WS_VISIBLE"
patch(5ddac44dc2a6637613407fa900d3fafac37e70d8) in wined3d causes a
regression with 3DMark2000. The rendering in this game is not visible.
Readding the SWP_SHOWWINDOW flag to the SetWindowPos calls fixes the problem.
But I have the impression that t