Personally, I think WebGL is a bad idea in the first place. It's not
like rendering "simple" HTML/CSS/Javascript isn't hard enough, and
going by the amount of GL/D3D driver bugs we see it's clearly
impossibly to write graphics drivers, let alone secure ones. ANGLE
will probably be just another laye
Am 19.03.2010 um 07:37 schrieb Dan Kegel:
> http://blog.chromium.org/2010/03/introducing-angle-project.html
> "We're happy to announce a new open source project called Almost
> Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is
> to layer WebGL's subset of the OpenGL ES 2.0 AP
http://blog.chromium.org/2010/03/introducing-angle-project.html
"We're happy to announce a new open source project called Almost
Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is
to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API
calls. We're open-sourcing A