Re: ANGLE: wined3d in reverse?

2010-03-19 Thread Henri Verbeet
Personally, I think WebGL is a bad idea in the first place. It's not like rendering "simple" HTML/CSS/Javascript isn't hard enough, and going by the amount of GL/D3D driver bugs we see it's clearly impossibly to write graphics drivers, let alone secure ones. ANGLE will probably be just another laye

Re: ANGLE: wined3d in reverse?

2010-03-19 Thread Stefan Dösinger
Am 19.03.2010 um 07:37 schrieb Dan Kegel: > http://blog.chromium.org/2010/03/introducing-angle-project.html > "We're happy to announce a new open source project called Almost > Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is > to layer WebGL's subset of the OpenGL ES 2.0 AP

ANGLE: wined3d in reverse?

2010-03-18 Thread Dan Kegel
http://blog.chromium.org/2010/03/introducing-angle-project.html "We're happy to announce a new open source project called Almost Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls. We're open-sourcing A