Why does wine write ARBfp2.0 into opengl shaders that originated from
DirectX2.0?
The shaders I'm seeing all use commands currently available to us [ no
branches or anything like that ], but are marked v2.0. As a result the
ARB extension fails on them every single time (invalid header
On 12/04/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote:
Why does wine write ARBfp2.0 into opengl shaders that originated from
DirectX2.0?
The shaders I'm seeing all use commands currently available to us [ no
branches or anything like that ], but are marked v2.0. As a result the
ARB extension
I am 'Dumber' in this area but when it writes ARBfp2.0 into the shaders, it should be printing a FIXME.check in this function WineD3DPixelShaderImpl_GenerateProgramArbHW from line 1005 to 1039, in pixelelshader.c, in wined3d
here its checking for pixeelshader version for pixelshader versiion 20