ARBfp2.0

2006-04-12 Thread Ivan Gyurdiev
Why does wine write ARBfp2.0 into opengl shaders that originated from DirectX2.0? The shaders I'm seeing all use commands currently available to us [ no branches or anything like that ], but are marked v2.0. As a result the ARB extension fails on them every single time (invalid header

Re: ARBfp2.0

2006-04-12 Thread H. Verbeet
On 12/04/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: Why does wine write ARBfp2.0 into opengl shaders that originated from DirectX2.0? The shaders I'm seeing all use commands currently available to us [ no branches or anything like that ], but are marked v2.0. As a result the ARB extension

Re: ARBfp2.0

2006-04-12 Thread Vijay Kiran Kamuju
I am 'Dumber' in this area but when it writes ARBfp2.0 into the shaders, it should be printing a FIXME.check in this function WineD3DPixelShaderImpl_GenerateProgramArbHW from line 1005 to 1039, in pixelelshader.c, in wined3d here its checking for pixeelshader version for pixelshader versiion 20