On Wed, Oct 20, 2010 at 2:31 PM, Joris Huizer wrote:
>
> --- On Tue, 10/19/10, Austin English wrote:
>
>> While these emails are very helpful, can you please do a
>> reply to the
>> original thread? It makes it easier for those of us using
>> clients with
>> threaded mode to follow.
>>
>> Thanks!
--- On Tue, 10/19/10, Austin English wrote:
> While these emails are very helpful, can you please do a
> reply to the
> original thread? It makes it easier for those of us using
> clients with
> threaded mode to follow.
>
> Thanks!
>
> --
> -Austin
>
I can understand that's easier, less mes
2010/10/19 Joris Huizer :
> Hello,
>
> In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like:
>
> int i, count, start;
> /* ... */
> for(start=0;startsprite_count;start+=count,count=0) {
> i=start;
> while(isprite_count &&
> (count==0 ||
> Thi
Hello,
In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like:
int i, count, start;
/* ... */
for(start=0;startsprite_count;start+=count,count=0) {
i=start;
while(isprite_count &&
(count==0 ||
This->sprites[i].texture==This->sprites[i-1