Re: About: d3dx9: Store transform matrix per-sprite.

2010-10-20 Thread Austin English
On Wed, Oct 20, 2010 at 2:31 PM, Joris Huizer wrote: > > --- On Tue, 10/19/10, Austin English wrote: > >> While these emails are very helpful, can you please do a >> reply to the >> original thread? It makes it easier for those of us using >> clients with >> threaded mode to follow. >> >> Thanks!

Re: About: d3dx9: Store transform matrix per-sprite.

2010-10-20 Thread Joris Huizer
--- On Tue, 10/19/10, Austin English wrote: > While these emails are very helpful, can you please do a > reply to the > original thread? It makes it easier for those of us using > clients with > threaded mode to follow. > > Thanks! > > -- > -Austin > I can understand that's easier, less mes

Re: About: d3dx9: Store transform matrix per-sprite.

2010-10-19 Thread Matteo Bruni
2010/10/19 Joris Huizer : > Hello, > > In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like: > >    int i, count, start; >    /*  ... */ >    for(start=0;startsprite_count;start+=count,count=0) { >        i=start; >        while(isprite_count && >              (count==0 || > Thi

About: d3dx9: Store transform matrix per-sprite.

2010-10-19 Thread Joris Huizer
Hello, In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like: int i, count, start; /* ... */ for(start=0;startsprite_count;start+=count,count=0) { i=start; while(isprite_count && (count==0 || This->sprites[i].texture==This->sprites[i-1