I would have preferred to do the d3d8 move in one go too (one 12000 line
patch) but Alexandre didn't like the idea. I'm now trying to cut the patch in
small pieces. The surface and texture part were 'easy' but now it is becoming
more complicated with the stateblock and device.
Roderick
On Satu
> This patch (based on Oliver Stieber his d3d8 code) moves d3d8's texturing
> code over to WineD3D. The patch adds new datatypes, replaces a few texture
> creation calls with wined3d code and updates code to work with the new
> datatypes. Unfortunately the patch is quite big because there's one tex