This also (partially) fixes the issue with NFS:MW where nothing except
the menus appears to be draw when setting the Visual Treatment option
to high.
The scene is now visible, but its scaled down in the y direction and
only covers about the top 2/3 of the screen ...
From 95f4217d366770b9b05214ae68274ce4ab4b9fb6 Mon Sep 17 00:00:00 2001
>> From: Stefan Doesinger <[EMAIL PROTECTED]>
>> Date: Thu, 11 Jan 2007 22:39:03 +0100
>> Subject: [PATCH] D3D9: Implement IDirect3DDevice9::StretchRect
>>
Am Mittwoch 17 Januar 2007 17:33 schrieb Mirek:
> Hi, this patch caused big performance regression in some D3D games
> (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Yes, this is a known problem. It is a feature, not a bug :-)
The underlying Blit operation is pretty slow because glCopy
flags used.
From 95f4217d366770b9b05214ae68274ce4ab4b9fb6 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <[EMAIL PROTECTED]>
Date: Thu, 11 Jan 2007 22:39:03 +0100
Subject: [PATCH] D3D9: Implement IDirect3DD
Stefan Dösinger wrote:
This call can be handled fully by IWineD3DSurface::Blt.
So where did the filter argument go.. there's 3 different filter types
to support.