Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Steven Edwards
Hi Mike, --- Mike Hearn <[EMAIL PROTECTED]> wrote: > Have I missed something here - I thought there was a native version > of > DOOM 3 for Linux? I dont think it is being released right away. Thanks Steven __ Do you Yahoo!? Yahoo! Mail - 50x mo

Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Dr. Uwe Girlich
Hello Lionel! Here comes the requested output of glxinfo: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GL

Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Vincent Béron
Le sam 07/08/2004 à 08:04, Mike Hearn a écrit : > Have I missed something here - I thought there was a native version of > DOOM 3 for Linux? The binaries are not yet available to my knowledge, although iD says they will be "soon after the game ships". So for people wanting to play it now, Wine is

Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Mike Hearn
Have I missed something here - I thought there was a native version of DOOM 3 for Linux?

Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Shachar Shemesh
Ove Kaaven wrote: BTW, DOOM 3 crashes at program start in Cedega, you made it better! here's a howto from someone who did make it start with Cedega CVS: http://www.linux-militia.net/howtos/doom3/doom3.html Since there's some level of pbuffer support in Cedega, it might provide better graphics.

Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-07 Thread Ove Kaaven
fre, 06.08.2004 kl. 23.58 skrev Lionel Ulmer: > > Couldn't find proc address for: wglSwapIntervalEXT > > I do not know any equivalent GLX extension for this. GLX_SGI_swap_control is almost equivalent, it just doesn't have a query function. It's probably not critical functionality though. > > Cou

Re: DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-06 Thread Lionel Ulmer
> Couldn't find proc address for: wglSwapIntervalEXT I do not know any equivalent GLX extension for this. > Couldn't find proc address for: wglGetPixelFormatAttribivARB > Couldn't find proc address for: wglGetPixelFormatAttribfvARB > Couldn't find proc address for: wglChoosePixelFormatARB > Could

DOOM 3 misses some opengl32 wgl* and Cg functions

2004-08-06 Thread Dr. Uwe Girlich
Hello all! I just tested out DOOM 3 (no-cd-cracked version) with the current Wine (CVS from 1 hour ago) and found the following problems on the game console: Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address