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Hi,
it was playable (with models) with -dxlevel 90 on Wine 20040310 and it
is simple to install with installshield :)
MSI:
http://www.frankscorner.org/index.php?p=ishield
http://www.frankscorner.org/index.php?p=msi
HL2 Shots:
Ivan Gyurdiev wrote:
Additionally, Half Life 2 crashed on start, with the following output.
It got to the startup screen the second time though. I will experiment
to see what works. I can help test this game...
...
fixme:sync:CreateIoCompletionPort (0x, (nil), ,
): stub.
fixme:sync:CreateIoCompletionPort (0x, (nil), ,
): stub.
completionportmanager.cpp (28) : Assertion Failed: m_hIOCP
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x77e5d5e8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x7aee73b8) : Unexpected,
implement
Okay, more info and screenshots over here:
http://ivan.ivg2.net/hl2/
It's not playable, but it's exciting that
it gets this far in the first place!
...it has to be installed through Steam (since msi won't work).
--
Ivan Gyurdiev [EMAIL PROTECTED]
Cornell University
On 4/29/05, Oliver Stieber [EMAIL PROTECTED] wrote:
Hi,
I've put an updated patch and some new screeshost on
sourceforge for the time being
http://directxwine.sourceforge.net/
The patch may not be fully synched. I get a rejection in
dlls/wined3d/direct.x with the snapshots of yesterday's
Hi Jesse,
The failures you see are only whitespace changes.
Either make patch skip whitespace changes, or apply the following patch
to Olivier's patch prior to apply it to your tree.
Vincent
--- d3d9patch.2005-04-28-2.diff 2005-04-29 11:17:13.0 -0400
+++ d3d9patch.2005-04-30-1.diff
On Sat, 2005-04-30 at 13:25 -0400, Vincent Bron wrote:
Hi Jesse,
The failures you see are only whitespace changes.
Either make patch skip whitespace changes, or apply the following patch
to Olivier's patch prior to apply it to your tree.
gcc -c -I. -I. -I../../include -I../../include
Le sam 30/04/2005 16:21, Ivan Gyurdiev a crit :
On Sat, 2005-04-30 at 13:25 -0400, Vincent Bron wrote:
Hi Jesse,
The failures you see are only whitespace changes.
Either make patch skip whitespace changes, or apply the following patch
to Olivier's patch prior to apply it to your tree.
On 4/29/05, Oliver Stieber [EMAIL PROTECTED] wrote:
Hi,
I've put an updated patch and some new screeshost on
sourceforge for the time being
http://directxwine.sourceforge.net/, I'm now at the
point where I'm happy to stop fixing bugs in DirectX 9
and start sending in more patches
Hi,
I've put an updated patch and some new screeshost on
sourceforge for the time being
http://directxwine.sourceforge.net/, I'm now at the
point where I'm happy to stop fixing bugs in DirectX 9
and start sending in more patches..
Thanks for evertyone help and support.
Oliver.
Send instant
On 4/29/05, Oliver Stieber [EMAIL PROTECTED] wrote:
Hi,
I've put an updated patch and some new screeshost on
sourceforge for the time being
http://directxwine.sourceforge.net/, I'm now at the
This link : http://directxwine.sourceforge.net/screenshots/incs/screen.jpg
should be :
I'm happy to stop fixing bugs in DirectX
9
and start sending in more patches..
Thanks for evertyone help and support.
Oliver.
Send instant messages to your online friends
http://uk.messenger.yahoo.com
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Tired of spam
Hi all,
I've been moving house over the past couple of weeks
which is why I dropped off the face of the earth for a
while.
Between moving I've managed to get a lot more DirectX
9 work done, Roller coster tycoon, Warhammer 40K,
tenage mutat ninja turtles and the increadables are
now the same
On 4/26/05, Oliver Stieber [EMAIL PROTECTED] wrote:
Hi all,
I've been moving house over the past couple of weeks
which is why I dropped off the face of the earth for a
while.
Between moving I've managed to get a lot more DirectX
9 work done, Roller coster tycoon, Warhammer 40K,
tenage
--- Tom Wickline [EMAIL PROTECTED] wrote:
On 4/26/05, Oliver Stieber
[EMAIL PROTECTED] wrote:
Hi all,
I've been moving house over the past couple of
weeks
which is why I dropped off the face of the earth
for a
while.
Between moving I've managed to get a lot more
DirectX
9
On Tue, 26 Apr 2005 15:26:58 +0100, Oliver Stieber wrote:
I've been moving house over the past couple of weeks
which is why I dropped off the face of the earth for a
while.
Welcome back! I think we all look forward to seeing your work merged :)
Hi,
I've been having a look at DirectX 9 over the weekend
as a bit of a learning excersize. So far I've managed
to get enough implemented in d3d9 to run Pirates!
[without textured polygons] and have stated moving
everything over to wined3d so that the textures will
work.
Unfortunatly I've become
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