Re: DirectX 9 patches

2005-05-25 Thread Andreas 'GlaDiaC' Schneider
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, it was playable (with models) with -dxlevel 90 on Wine 20040310 and it is simple to install with installshield :) MSI: http://www.frankscorner.org/index.php?p=ishield http://www.frankscorner.org/index.php?p=msi HL2 Shots:

Re: DirectX 9 patches

2005-05-04 Thread Robert Shearman
Ivan Gyurdiev wrote: Additionally, Half Life 2 crashed on start, with the following output. It got to the startup screen the second time though. I will experiment to see what works. I can help test this game... ... fixme:sync:CreateIoCompletionPort (0x, (nil), , ): stub.

Re: DirectX 9 patches

2005-05-04 Thread Ivan Gyurdiev
fixme:sync:CreateIoCompletionPort (0x, (nil), , ): stub. completionportmanager.cpp (28) : Assertion Failed: m_hIOCP fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x77e5d5e8) : stub fixme:d3d:IWineD3DResourceImpl_SetPriority (0x7aee73b8) : Unexpected, implement

Re: DirectX 9 patches

2005-05-01 Thread Ivan Gyurdiev
Okay, more info and screenshots over here: http://ivan.ivg2.net/hl2/ It's not playable, but it's exciting that it gets this far in the first place! ...it has to be installed through Steam (since msi won't work). -- Ivan Gyurdiev [EMAIL PROTECTED] Cornell University

Re: DirectX 9 patches

2005-04-30 Thread Jesse Allen
On 4/29/05, Oliver Stieber [EMAIL PROTECTED] wrote: Hi, I've put an updated patch and some new screeshost on sourceforge for the time being http://directxwine.sourceforge.net/ The patch may not be fully synched. I get a rejection in dlls/wined3d/direct.x with the snapshots of yesterday's

Re: DirectX 9 patches

2005-04-30 Thread Vincent Béron
Hi Jesse, The failures you see are only whitespace changes. Either make patch skip whitespace changes, or apply the following patch to Olivier's patch prior to apply it to your tree. Vincent --- d3d9patch.2005-04-28-2.diff 2005-04-29 11:17:13.0 -0400 +++ d3d9patch.2005-04-30-1.diff

Re: DirectX 9 patches

2005-04-30 Thread Ivan Gyurdiev
On Sat, 2005-04-30 at 13:25 -0400, Vincent Bron wrote: Hi Jesse, The failures you see are only whitespace changes. Either make patch skip whitespace changes, or apply the following patch to Olivier's patch prior to apply it to your tree. gcc -c -I. -I. -I../../include -I../../include

Re: DirectX 9 patches

2005-04-30 Thread Vincent Béron
Le sam 30/04/2005 16:21, Ivan Gyurdiev a crit : On Sat, 2005-04-30 at 13:25 -0400, Vincent Bron wrote: Hi Jesse, The failures you see are only whitespace changes. Either make patch skip whitespace changes, or apply the following patch to Olivier's patch prior to apply it to your tree.

Re: DirectX 9 patches

2005-04-30 Thread Jesse Allen
On 4/29/05, Oliver Stieber [EMAIL PROTECTED] wrote: Hi, I've put an updated patch and some new screeshost on sourceforge for the time being http://directxwine.sourceforge.net/, I'm now at the point where I'm happy to stop fixing bugs in DirectX 9 and start sending in more patches

DirectX 9 patches

2005-04-29 Thread Oliver Stieber
Hi, I've put an updated patch and some new screeshost on sourceforge for the time being http://directxwine.sourceforge.net/, I'm now at the point where I'm happy to stop fixing bugs in DirectX 9 and start sending in more patches.. Thanks for evertyone help and support. Oliver. Send instant

Re: DirectX 9 patches

2005-04-29 Thread Tom Wickline
On 4/29/05, Oliver Stieber [EMAIL PROTECTED] wrote: Hi, I've put an updated patch and some new screeshost on sourceforge for the time being http://directxwine.sourceforge.net/, I'm now at the This link : http://directxwine.sourceforge.net/screenshots/incs/screen.jpg should be :

Re: DirectX 9 patches

2005-04-29 Thread Hiji
I'm happy to stop fixing bugs in DirectX 9 and start sending in more patches.. Thanks for evertyone help and support. Oliver. Send instant messages to your online friends http://uk.messenger.yahoo.com __ Do You Yahoo!? Tired of spam

DirectX 9

2005-04-26 Thread Oliver Stieber
Hi all, I've been moving house over the past couple of weeks which is why I dropped off the face of the earth for a while. Between moving I've managed to get a lot more DirectX 9 work done, Roller coster tycoon, Warhammer 40K, tenage mutat ninja turtles and the increadables are now the same

Re: DirectX 9

2005-04-26 Thread Tom Wickline
On 4/26/05, Oliver Stieber [EMAIL PROTECTED] wrote: Hi all, I've been moving house over the past couple of weeks which is why I dropped off the face of the earth for a while. Between moving I've managed to get a lot more DirectX 9 work done, Roller coster tycoon, Warhammer 40K, tenage

Re: DirectX 9

2005-04-26 Thread Hiji
--- Tom Wickline [EMAIL PROTECTED] wrote: On 4/26/05, Oliver Stieber [EMAIL PROTECTED] wrote: Hi all, I've been moving house over the past couple of weeks which is why I dropped off the face of the earth for a while. Between moving I've managed to get a lot more DirectX 9

Re: DirectX 9

2005-04-26 Thread Mike Hearn
On Tue, 26 Apr 2005 15:26:58 +0100, Oliver Stieber wrote: I've been moving house over the past couple of weeks which is why I dropped off the face of the earth for a while. Welcome back! I think we all look forward to seeing your work merged :)

directX 9.

2005-01-08 Thread Oliver Stieber
Hi, I've been having a look at DirectX 9 over the weekend as a bit of a learning excersize. So far I've managed to get enough implemented in d3d9 to run Pirates! [without textured polygons] and have stated moving everything over to wined3d so that the textures will work. Unfortunatly I've become