On Wed, Jun 07, 2006 at 09:36:35PM -0700, Nick Burns wrote:
From: Leon Freitag [EMAIL PROTECTED]
Date: Wed, 7 Jun 2006 12:09:36 +0200
P.S. Isn't it better to use pkg-config to check where the libs are located
anyway?
Leon
Is there an example of this?
Yes, see the libxml2 checks.
Ciao,
Ok I fixed up my OpenAL driver as per the suggestions (thanks much)
I am not sure how to use or test pkg-config (does that exist on Mac OSX?)
The differences with the OpenAL driver patch...
1. It has a perty ChangeLog diff
2. configure.ac now checks for AL/al.h (which is where OpenAL should be)
Got ya will remove that when I send to the wine patch list
From: James Hawkins [EMAIL PROTECTED]
Subject: Re: Feedback requested on an OpenAL audio driver patch -- #2
Date: Thu, 8 Jun 2006 10:03:19 -0700
On 6/8/06, Nick Burns [EMAIL PROTECTED] wrote:
Ok I fixed up my OpenAL driver as per
AC_CHECK_HEADERS(\
+ OpenAL/al.h \
+ al/al.h \
AudioUnit/AudioUnit.h \
CoreAudio/CoreAudio.h \
IOKit/IOKitLib.h \
Your patch checks for OpenAL headers only in these places. However my distro
(Suse 10.1) puts openal headers to AL/ instead of al/ and so configure
P.S. Isn't it better to use pkg-config to check where the libs are located
anyway?
Leon
pgpbKZ8HlkpCr.pgp
Description: PGP signature
Nick Burns wrote:
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary
patch to run) (dsound) -- and for SndRec32 (win/wout)
(Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
How do the winmm and dsound regression tests work when run in the
interactive mode?
From: Robert Reif [EMAIL PROTECTED]
Date: Wed, 07 Jun 2006 20:55:58 -0400
Nick Burns wrote:
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary
patch to run) (dsound) -- and for SndRec32 (win/wout)
(Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
How do
From: Leon Freitag [EMAIL PROTECTED]
Date: Wed, 7 Jun 2006 15:54:49 +0200
My first impressions:
1) Doesn't compile here:
audio.c: In function âOpenAL_WaveCloseâ:
audio.c:636: error: void value not ignored as it ought to be
because alcCloseDevice() is declared here as void (my openal
From: Leon Freitag [EMAIL PROTECTED]
Date: Wed, 7 Jun 2006 12:07:32 +0200
AC_CHECK_HEADERS(\
+ OpenAL/al.h \
+ al/al.h \
AudioUnit/AudioUnit.h \
CoreAudio/CoreAudio.h \
IOKit/IOKitLib.h \
Your patch checks for OpenAL headers only in these places. However my
distro
(Suse 10.1)