Re: Feedback requested on an OpenAL audio driver patch

2006-06-08 Thread Marcus Meissner
On Wed, Jun 07, 2006 at 09:36:35PM -0700, Nick Burns wrote: From: Leon Freitag [EMAIL PROTECTED] Date: Wed, 7 Jun 2006 12:09:36 +0200 P.S. Isn't it better to use pkg-config to check where the libs are located anyway? Leon Is there an example of this? Yes, see the libxml2 checks. Ciao,

Feedback requested on an OpenAL audio driver patch -- #2

2006-06-08 Thread Nick Burns
Ok I fixed up my OpenAL driver as per the suggestions (thanks much) I am not sure how to use or test pkg-config (does that exist on Mac OSX?) The differences with the OpenAL driver patch... 1. It has a perty ChangeLog diff 2. configure.ac now checks for AL/al.h (which is where OpenAL should be)

Re: Feedback requested on an OpenAL audio driver patch -- #2

2006-06-08 Thread Nick Burns
Got ya will remove that when I send to the wine patch list From: James Hawkins [EMAIL PROTECTED] Subject: Re: Feedback requested on an OpenAL audio driver patch -- #2 Date: Thu, 8 Jun 2006 10:03:19 -0700 On 6/8/06, Nick Burns [EMAIL PROTECTED] wrote: Ok I fixed up my OpenAL driver as per

Re: Feedback requested on an OpenAL audio driver patch

2006-06-07 Thread Leon Freitag
AC_CHECK_HEADERS(\ + OpenAL/al.h \ + al/al.h \ AudioUnit/AudioUnit.h \ CoreAudio/CoreAudio.h \ IOKit/IOKitLib.h \ Your patch checks for OpenAL headers only in these places. However my distro (Suse 10.1) puts openal headers to AL/ instead of al/ and so configure

Re: Feedback requested on an OpenAL audio driver patch

2006-06-07 Thread Leon Freitag
P.S. Isn't it better to use pkg-config to check where the libs are located anyway? Leon pgpbKZ8HlkpCr.pgp Description: PGP signature

Re: Feedback requested on an OpenAL audio driver patch

2006-06-07 Thread Robert Reif
Nick Burns wrote: It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary patch to run) (dsound) -- and for SndRec32 (win/wout) (Games and ...App... tested under Mac OSX x86 -- Mac Book Pro) How do the winmm and dsound regression tests work when run in the interactive mode?

Re: Feedback requested on an OpenAL audio driver patch

2006-06-07 Thread Nick Burns
From: Robert Reif [EMAIL PROTECTED] Date: Wed, 07 Jun 2006 20:55:58 -0400 Nick Burns wrote: It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary patch to run) (dsound) -- and for SndRec32 (win/wout) (Games and ...App... tested under Mac OSX x86 -- Mac Book Pro) How do

Re: Feedback requested on an OpenAL audio driver patch

2006-06-07 Thread Nick Burns
From: Leon Freitag [EMAIL PROTECTED] Date: Wed, 7 Jun 2006 15:54:49 +0200 My first impressions: 1) Doesn't compile here: audio.c: In function ‘OpenAL_WaveClose’: audio.c:636: error: void value not ignored as it ought to be because alcCloseDevice() is declared here as void (my openal

Re: Feedback requested on an OpenAL audio driver patch

2006-06-07 Thread Nick Burns
From: Leon Freitag [EMAIL PROTECTED] Date: Wed, 7 Jun 2006 12:07:32 +0200 AC_CHECK_HEADERS(\ + OpenAL/al.h \ + al/al.h \ AudioUnit/AudioUnit.h \ CoreAudio/CoreAudio.h \ IOKit/IOKitLib.h \ Your patch checks for OpenAL headers only in these places. However my distro (Suse 10.1)