Hi,
On Sat, May 07, 2005 at 12:13:00PM +0100, J. Grant wrote:
On 07/05/05 10:49, Andreas Mohr wrote:
Okay, great! I am running debian sarge 2.6.8-2-k7 kernel, not
sure if that is SCHED_ISO and SCHED_BATCH aware, but I can
upgrade to the latest kernel in debian testing/sarge if necessary.
On 5/6/05, J. Grant [EMAIL PROTECTED] wrote:
I added these extra lines to my ~/.wine/config file, pasted them to me
on #winehq. I could not find these in the config documentation, could
they be added somewhere please?
There is basically no documentation on the config file.
[dsound]
Hi,
On Sat, May 07, 2005 at 10:00:59AM +0200, Paul van Schayck wrote:
It's quite common to have dsound in emulation (it won't work without).
This means a lot of load comes down to the cpu, and where perhaps your
latency comes from.
BTW, I'm planning to implement SetThreadPriority().
Maybe it
On 5/7/05, J. Grant [EMAIL PROTECTED] wrote:
I did find man wine.conf, however that is quite incomplete it seems.
Incomplete and not to be trusted on accurate information.
I wonder if this could be added to the man page? Also could
/usr/share/wine/skel/config be added to the man page?
No,
Hi Paul Thank you for your quick response
On 07/05/05 09:00, Paul van Schayck wrote:
On 5/6/05, J. Grant [EMAIL PROTECTED] wrote:
I added these extra lines to my ~/.wine/config file, pasted them to me
on #winehq. I could not find these in the config documentation, could
they be added somewhere
Hi Andreas,
Thank you for your quick response.
On 07/05/05 10:49, Andreas Mohr wrote:
Hi,
On Sat, May 07, 2005 at 10:00:59AM +0200, Paul van Schayck wrote:
It's quite common to have dsound in emulation (it won't work without).
This means a lot of load comes down to the cpu, and where perhaps your
On 07/05/05 14:54, Paul van Schayck wrote:
On 5/7/05, J. Grant [EMAIL PROTECTED] wrote:
I did find man wine.conf, however that is quite incomplete it seems.
Incomplete and not to be trusted on accurate information.
Is there a reason the man page does not state that?
I wonder if this could be
Hello,
I have been trying to get audio working in sync with the game I am
playing (Activision Call of Duty)
I get this error:
err:wave:DSDB_MapBuffer Could not map sound device for direct access
(Input/output error)
err:wave:DSDB_MapBuffer Use: HardwareAcceleration = Emulation in the
[dsound]