Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Christian Costa
Reece Dunn a écrit : 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at in, you can also thanks people that worked in this area in their spare time. A+

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Reece Dunn
2010/1/6 Christian Costa titan.co...@wanadoo.fr: Reece Dunn a écrit :  1/  the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at in, you can also thanks people

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Christian Costa
Reece Dunn a écrit : 2010/1/6 Christian Costa titan.co...@wanadoo.fr: Reece Dunn a écrit : 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at

Fwd: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread David Gerard
whoops, sending to list as well! -- Forwarded message -- From: David Gerard dger...@gmail.com Date: 2010/1/6 Subject: Re: The (Casual) Game Support Report in Wine (Jan 2009) To: Reece Dunn mscl...@googlemail.com 2010/1/5 Reece Dunn mscl...@googlemail.com:  2/  the major

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Reece Dunn
2010/1/6 David Gerard dger...@gmail.com: whoops, sending to list as well! 2010/1/5 Reece Dunn mscl...@googlemail.com:  2/  the major issues appear to be in the application launchers used by different game providers (most of which are in the current wine implementation of the IE browser

The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-05 Thread Reece Dunn
Hi, With Dan reporting on the success of Visual C++ 2005, I thought I would post my findings of various casual (and other) games. In general, my observations are that: 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Roderick Colenbrander
Hi, Perhaps support for more VGA features can increase compatibility of DOS software on 32-bit hardware. 64-bit users won't be able to run most dos programs as there is no vm86 support when using a 64-bit kernel. In the end we need x86 emulation.. Roderick Hey, that CGA video support patch

RE: DOS game support - just needs a little VGA love?

2008-10-20 Thread Stefan Dösinger
Perhaps support for more VGA features can increase compatibility of DOS software on 32-bit hardware. 64-bit users won't be able to run most dos programs as there is no vm86 support when using a 64-bit kernel. In the end we need x86 emulation.. Dosemu (not dosbox) works nice here on my 64 bit

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Peter Dons Tychsen
On Sun, 2008-10-19 at 20:56 -0700, Dan Kegel wrote: Hey, that CGA video support patch today from Peter Dons Tychsen, http://winehq.org/pipermail/wine-patches/2008-October/063417.html reminded me there's an old downloadable DOS game my wife likes to dig out every now and then. I tried it today

RE: DOS game support - just needs a little VGA love?

2008-10-20 Thread Michael Karcher
Am Montag, den 20.10.2008, 12:36 +0200 schrieb Stefan Dösinger: Dosemu (not dosbox) works nice here on my 64 bit linux distro. How are they doing that? Afaics dosemu uses vm86 instead of a full-blown CPU emulation. Dosemu has a hybrid approach. On x86, vm86 is used. On systems lacking vm86 (that

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Jochen Theodorou
Peter Dons Tychsen schrieb: [...] I would love to see support for games like paratrooper and police quest. don't they work in DOS-Box? bye Jochen

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Dan Kegel
Jochen wrote: I would love to see support for games like paratrooper and police quest. don't they work in DOS-Box? We would like to get to the point where users don't have to wonder which tool to use to run .exe's with. i.e. it would be nice if we could just map .exe's to Wine in the desktop.

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Chris Robinson
On Monday 20 October 2008 02:14:41 pm Jochen Theodorou wrote: don't they work in DOS-Box? I know Daggerfall doesn't work all that great in DOSBox (it's a heavy effort in tweaking to get the videos to play at the right speed, and that usually causes the game to play like crap, and

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Peter Dons Tychsen
Don't forget the .com files those wonderful real-mode 64K wonders... I noticed that the distros do not map .com files to wine. They probably should. /p On Mon, 2008-10-20 at 16:18 -0700, Dan Kegel wrote: Jochen wrote: I would love to see support for games like paratrooper and police

DOS game support - just needs a little VGA love?

2008-10-19 Thread Dan Kegel
Hey, that CGA video support patch today from Peter Dons Tychsen, http://winehq.org/pipermail/wine-patches/2008-October/063417.html reminded me there's an old downloadable DOS game my wife likes to dig out every now and then. I tried it today and discovered that what's stopping it is support for a

Re: Game support

2004-04-14 Thread James Perry
From what I can see, the culprit would be this : trace:opengl:X11DRV_SwapBuffers (0x403d55e0) trace:opengl:wglMakeCurrent ((nil),(nil)) X Error of failed request: GLXBadDrawable As the glXSwapBuffers call may return before the buffer swap is actually done in hardware, it may happen that the

Re: Game support

2004-04-07 Thread James Perry
Lionel Ulmer wrote: I did the +opengl trace, but it comes to about 16MB! Is there something specific you are looking for that I could grep for? As Mike said, Wine traces compress REALLY well with gzip or bzip2. After, once it gets into a manageable state, you could either upload it somewhere for

Re: Game support

2004-04-07 Thread James Perry
Sorry, meant to send this to the list first time around... But I narrowed it down to 3 Wine calls in the critical loop: SetEvent, WaitForSingleObject and ResetEvent. I tried wrapping each of these functions with __asm__(pushfl\n); at the start and __asm__(popfl\n); at the end to preserve the

Re: Game support

2004-04-06 Thread James Perry
Thanks for the responses, and sorry for the late reply (real life has been limiting my hacking time...) glXMakeCurrent(default_display, None, NULL) If you could do a non-wine test case for that and see if it's just a buggy driver, that'd be good. It turns out not to be as simple as that. I did a

Re: Game support

2004-04-06 Thread James Perry
1. MusicVR exits with this error: Could you send me a +opengl trace of the problem ? Maybe the game is done some strange things (like doing a SwapBuffer without a rendering context set or stuff like that) which are OK on Windows and not on Linux. I did the +opengl trace, but it comes to about

Re: Game support

2004-04-06 Thread Mike Hearn
On Tue, 06 Apr 2004 09:29:05 +0100, James Perry wrote: I did the +opengl trace, but it comes to about 16MB! Is there something specific you are looking for that I could grep for? bzip2 destroys Wine traces. 16mb is nothing compared to the multi-gig logs we sometimes deal with around here ;)

Re: Game support

2004-04-06 Thread Mike Hearn
On Tue, 06 Apr 2004 09:23:45 +0100, James Perry wrote: It's difficult to trace properly as PECrypt has debugger detection and behaves oddly if it detects breakpoints or whatever. But I narrowed it down to 3 Wine calls in the critical loop: SetEvent, WaitForSingleObject and ResetEvent. I tried

Re: Game support

2004-04-06 Thread Marcus Meissner
On Tue, Apr 06, 2004 at 09:23:45AM +0100, James Perry wrote: Thanks for the responses, and sorry for the late reply (real life has been limiting my hacking time...) glXMakeCurrent(default_display, None, NULL) If you could do a non-wine test case for that and see if it's just a buggy

Re: Game support

2004-04-06 Thread Henk Poley
Mike Hearn wrote: On Tue, 06 Apr 2004 09:29:05 +0100, James Perry wrote: I did the +opengl trace, but it comes to about 16MB! Is there something specific you are looking for that I could grep for? bzip2 destroys Wine traces. 16mb is nothing compared to the multi-gig logs we sometimes deal

Re: Game support

2004-04-06 Thread Lionel Ulmer
I did the +opengl trace, but it comes to about 16MB! Is there something specific you are looking for that I could grep for? As Mike said, Wine traces compress REALLY well with gzip or bzip2. After, once it gets into a manageable state, you could either upload it somewhere for me to download it

Re: Game support

2004-04-06 Thread Ivan Leo Murray-Smith
btw, are there already any automated tools for parsing Wine logs? There is the examine-relay perl script in the tools directory, but it's only for relay traces. Ivan.

Game support

2004-03-29 Thread James Perry
Hi everyone, I've been following Wine development for a while but now I think it's time to contribute something. I don't use Windows anymore (except for PowerPoint at work), but I decided it would be good to be able to play some games on Linux. So I grabbed Wine from CVS, compiled it up and

Re: Game support

2004-03-29 Thread Lionel Ulmer
1. MusicVR exits with this error: X Error of failed request: GLXBadDrawable Major opcode of failed request: 145 (GLX) Minor opcode of failed request: 11 (X_GLXSwapBuffers) Serial number of failed request: 10522 Current serial number in output stream: 10523 I traced it