>And as was shown, Wine correctly returns NULL when its called without a
>context, so there is >something else making it crash. It may be a buggy
>driver. It may be memory corruption Wine is >causing.. who knows.
i don't think it's buggy driver, this happens as far as i know for various
peop
On Saturday 28 June 2008 01:50:09 pm Massimo Del Fedele wrote:
> Chris Robinson ha scritto:
> > I think the issue is that it shouldn't be crashing. Especially if we
> > don't know why it's crashing,...
>
> well, there are not so many places... it crashes on a glGetString(),
> which accepts a scalar
Chris Robinson ha scritto:
> On Saturday 28 June 2008 07:51:53 am Massimo Del Fedele wrote:
>> Roderick Colenbrander ha scritto:
>>> Hi,
>>>
>>> I don't think we want to go this way. First of all we want to emulate
>>> win32 opengl. If windows does this we MIGHT have to do something like
>>> this.
On Saturday 28 June 2008 07:51:53 am Massimo Del Fedele wrote:
> Roderick Colenbrander ha scritto:
> > Hi,
> >
> > I don't think we want to go this way. First of all we want to emulate
> > win32 opengl. If windows does this we MIGHT have to do something like
> > this.
>
> Well, I've never seen wind
t; From 31327546fc30520c80433fc964d7bd3ba4f80fa9 Mon Sep 17 00:00:00 2001
> From: Massimo Del Fedele <[EMAIL PROTECTED]>
> Date: Sat, 28 Jun 2008 12:00:17 +0200
> Subject: Made ENTER_GL() - LEAVE_GL() free X11 lock on exception inside
> opengl
>code
>
> ---
> dlls/opengl32