Re: Missing WGL function declarations in wingdi.h

2005-12-06 Thread Aric Cyr
On 12/6/05, Alexandre Julliard <[EMAIL PROTECTED]> wrote: > Lionel Ulmer <[EMAIL PROTECTED]> writes: > > > Well, this is the big question. I think we should ask Alexandre what happens > > in the Wine build system if a symbol is exported both by a Win32 DLL (here > > OpenGL32.DLL) and a Linux ELF DL

Re: Missing WGL function declarations in wingdi.h

2005-12-05 Thread Alexandre Julliard
Lionel Ulmer <[EMAIL PROTECTED]> writes: > Well, this is the big question. I think we should ask Alexandre what happens > in the Wine build system if a symbol is exported both by a Win32 DLL (here > OpenGL32.DLL) and a Linux ELF DLL (here libGL.so) and a Wine DLL requires to > be linked to both.

Re: Missing WGL function declarations in wingdi.h

2005-12-05 Thread Lionel Ulmer
On Tue, Nov 29, 2005 at 05:39:13AM +, Aric Cyr wrote: > Well I am only working on removing glX calls from wined3d and replacing them > with wgl calls so I'd rather not impact the GL code if possible. At first I > didn't quite understand your question, so let me see if I got this right. > Curr

Re: Missing WGL function declarations in wingdi.h

2005-11-28 Thread Aric Cyr
Lionel Ulmer free.fr> writes: > > > Anyone have problems with me > > submitting a patch which would move the relevant (i.e. not all) parts of > > dlls/opengl32/wgl.h into include/wingdi.h? > > Not from me. It simply that when I did the OpenGL work, 'winelib' was not > really a priority and so I

Re: Missing WGL function declarations in wingdi.h

2005-11-28 Thread Lionel Ulmer
> Anyone have problems with me > submitting a patch which would move the relevant (i.e. not all) parts of > dlls/opengl32/wgl.h into include/wingdi.h? Not from me. It simply that when I did the OpenGL work, 'winelib' was not really a priority and so I did not think about putting the 'wgl.h' header

Missing WGL function declarations in wingdi.h

2005-11-27 Thread Aric Cyr
As the subject says, all of the WGL functions that should be declared in wingdi.h are currently only found in dlls/opengl32/wgl.h. I ran across this recently while working on getting wined3d to use wgl instead of glx directly. Currently I work around it by including wgl.h and adding makefile incl