Re: New opengl thread context selection patches for testing

2007-03-09 Thread Mirek
Stefan Dösinger napsal(a): Am Dienstag 06 März 2007 20:48 schrieb Mirek: Stefan Dösinger napsal(a): Am Sonntag 04 März 2007 23:04 schrieb Mirek: Ok, i tried it with current CVS. + Oblivion is still broken (same as with previous patchset) Which offscreen rendering method did you use?

Re: New opengl thread context selection patches for testing

2007-03-09 Thread Mirek
Without patch 10 I can run Rainbow Six Vegas, even the game, but it is realy slow and graphic is very ugly. Mirek Slugen Mirek napsal(a): Ok, i tried it with current CVS. + There are many improvments in some games like Tomb Raider Legends, GTA San Andreas, HalfLife Episode One and 3DMark

Re: New opengl thread context selection patches for testing

2007-03-07 Thread Stefan Dösinger
Am Dienstag 06 März 2007 20:48 schrieb Mirek: Stefan Dösinger napsal(a): Am Sonntag 04 März 2007 23:04 schrieb Mirek: Ok, i tried it with current CVS. + Oblivion is still broken (same as with previous patchset) Which offscreen rendering method did you use? Backbuffer What happens with

Re: New opengl thread context selection patches for testing

2007-03-06 Thread Stefan Dösinger
Am Sonntag 04 März 2007 23:04 schrieb Mirek: Ok, i tried it with current CVS. + Oblivion is still broken (same as with previous patchset) Which offscreen rendering method did you use? pgpxQw4UHduGY.pgp Description: PGP signature

Re: New opengl thread context selection patches for testing

2007-03-06 Thread Mirek
Stefan Dösinger napsal(a): Am Sonntag 04 März 2007 23:04 schrieb Mirek: Ok, i tried it with current CVS. + Oblivion is still broken (same as with previous patchset) Which offscreen rendering method did you use? Backbuffer Mirek

New opengl thread context selection patches for testing

2007-03-04 Thread Stefan Dösinger
Hi, Here is a new patchset for testing which implements duplicating gl contexts for new threads in wined3d. Again, it does not implement any synchronisation measures(except ENTER_GL and glFinish), so running multithreaded games is still kinda a lottery. This patchset also contains a patch for

Re: New opengl thread context selection patches for testing

2007-03-04 Thread Mirek
Ok, i tried it with current CVS. + There are many improvments in some games like Tomb Raider Legends, GTA San Andreas, HalfLife Episode One and 3DMark 2005 or 2006 + Oblivion is still broken (same as with previous patchset) + With your previous Thread patchset Rainbow Six Vegas can even run

Re: New opengl thread context selection patches for testing

2007-03-04 Thread Vitaliy Margolen
Stefan Dösinger wrote: Hi, Here is a new patchset for testing which implements duplicating gl contexts for new threads in wined3d. Again, it does not implement any synchronisation measures(except ENTER_GL and glFinish), so running multithreaded games is still kinda a lottery. Awesome job!