I think one of the recent opengl patches breaks some games.
I use the sources checked out yesterday.
Here is the log of Star Wars: Knights of the Old Republic:
~/.wine/c/kotor $ wine swkotor.exe
err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create default
context.
On Fri, Nov 03, 2006 at 01:57:33PM +0100, Roderick Colenbrander wrote:
one of the patches from 2006-10-31 fixed my problems as it seems.
IL2 now crashed out 1 of 4 starts but with another error. the
remaining stuff is fine - although NASCAR 2003 is very slow now.
Regarding the slowness of
On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote:
Hmm, if that is indeed the case this patch could work for them. The
whole issue is new for me, I'll see what I can do about it. Right now
there's some GLX code in opengl32 which creates an opengl context. I
was planning to
On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote:
Hmm, if that is indeed the case this patch could work for them. The
whole issue is new for me, I'll see what I can do about it. Right now
there's some GLX code in opengl32 which creates an opengl context. I
was
Roderick Colenbrander wrote :
On 11/1/06, Bertrand Coconnier [EMAIL PROTECTED] wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of
opengl32.dll.so
under X11 : Wine tries to get the address of wglGetIntegerv (line
608
of
dlls/opengl32/wgl.c) before the
Roderick Colenbrander wrote:
Roderick Colenbrander wrote :
On 11/1/06, Bertrand Coconnier [EMAIL PROTECTED] wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of
opengl32.dll.so
under X11 : Wine tries to get the address of
Roderick Colenbrander wrote:
Roderick Colenbrander wrote :
On 11/1/06, Bertrand Coconnier [EMAIL PROTECTED] wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of
opengl32.dll.so
under X11 : Wine tries to get the address
On Thu, Nov 02, 2006 at 02:25:33PM +0100, Roderick Colenbrander wrote:
Hmm, if that is indeed the case this patch could work for them. The
whole issue is new for me, I'll see what I can do about it. Right now
there's some GLX code in opengl32 which creates an opengl context. I
was planning to
Roderick Colenbrander wrote :
Compared to 0.9.23 I changed the way wglGetIntegerv is loaded before it was
directly loaded using GetProcAddress from winex11.drv now it is still loaded
from winex11.drv but then using wglGetProcAddress from gdi32. At wine startup
(I'm not sure at which stage but
Roderick Colenbrander wrote:
Roderick Colenbrander wrote :
On 11/1/06, Bertrand Coconnier [EMAIL PROTECTED] wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of
opengl32.dll.so
under X11 : Wine tries to get the address
Roderick Colenbrander wrote :
Hi,
I think that the patch which I just sent titled 'X11DRV: opengl init fix'
should fix the issues. The patch makes sure that opengl is initialized when
x11drv wgl functions are called.
Regards,
Roderick
Your patch works OK for me. It fixes the crash when
On 11/1/06, Bertrand Coconnier [EMAIL PROTECTED] wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of opengl32.dll.so
under X11 : Wine tries to get the address of wglGetIntegerv (line 608 of
dlls/opengl32/wgl.c) before the extensions of WGL have actually been loaded
(i.e.
On 11/1/06, Bertrand Coconnier [EMAIL PROTECTED] wrote:
Hi,
The last release of Wine 0.9.24 contains an error in the code of
opengl32.dll.so
under X11 : Wine tries to get the address of wglGetIntegerv (line 608
of
dlls/opengl32/wgl.c) before the extensions of WGL have actually been
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