Segin wrote:
Joseph Garvin wrote:
OpenGL version string: 1.2 Mesa 6.3.2
Mesa is a SOFTWARE RENDERER i.e. your CPU does 100% of the work. Only
has real preformance on a sparc64 system with 8 CPUs, each at least
2.5GHz
No, when you're using the builtin drivers it still says Mesa even thou
Joseph Garvin wrote:
OpenGL version string: 1.2 Mesa 6.3.2
Mesa is a SOFTWARE RENDERER i.e. your CPU does 100% of the work. Only
has real preformance on a sparc64 system with 8 CPUs, each at least 2.5GHz
Did Raphael's patch ever get applied? I'm basically having the exact
same trouble trying to run Deus Ex with the OpenGL renderer. I'm using a
rage128 and xorg 7.0 RC1 (I don't think the r128 had any real updates
before release though). Similarly, my glx client and server versions
don't match up
On Wednesday 30 November 2005 04:08, Aric Cyr wrote:
> Raphael club-internet.fr> writes:
> > On Tuesday 29 November 2005 22:46, L. Lenders wrote:
> > > Just for the info: after some digging i found a quick
> > > hack to get rid of the error: comment line 208 in
> > > dlls/x11drv/opengl.c:
> > >
>
Raphael club-internet.fr> writes:
>
> On Tuesday 29 November 2005 22:46, L. Lenders wrote:
> > Just for the info: after some digging i found a quick
> > hack to get rid of the error: comment line 208 in
> > dlls/x11drv/opengl.c:
> >
> > //TEST_AND_ADD1(ppfd->dwFlags & PFD_STEREO,
> > GLX_STEREO)