Re: d3d8: Fix the null condition in ApplyStateBlock

2009-07-22 Thread Henri Verbeet
Is 0 really special here, or should invalid handles in general just return D3D_OK? I imagine this affects IDirect3DDevice8Impl_CaptureStateBlock() as well.

RE: d3d8: Fix the null condition in ApplyStateBlock

2008-06-06 Thread Stefan Dösinger
What would be interesting to know is which effect this has on the states, but not in this patch I'd say, and not before the 1.0 release. In the long run it might be an idea to port the d3d9:stateblock test to d3d8 and see how d3d8 behaves