Why has this patch not been accepted?
Luis C. Busquets Pérez escribió:
> I have created a /dlls/d3dx8/texture.c file where to put all functions
> related to textures and d3dx8.
>
> I have included D3DXIMAGE_FILEFORMAT in the patch because it is
> referred by D3DXIMAGE_FILEFORMAT which is referre
The real file is d3dx8tex.h and not d3dx8texture.h. You need to use the same
name as windows uses.
David
"Luis C. Busquets Pérez" <[EMAIL PROTECTED]> a écrit : I have created a
/dlls/d3dx8/texture.c file where to put all functions
related to textures and d3dx8.
I have included D3DXIMAGE_FILE