Henri,
Thanks for the quick reply.
So I got rid of the maze of structures and instead called the helper functions
directly for each test. The tests are now much easier to understand.
Is there anything
else that should be incorporated into these tests? Any other ideas or
suggestions?
Travis Athou
Henri wrote:
>> http://wiki.winehq.org/HLSLTestSuite
> That page is pretty awful.
Yep, it was written very quickly by somebody who doesn't know d3d at all.
Now that somebody's working on an HLSL test suite, it can fade away,
or maybe be replaced with a description of the final test suite, if
that
On 21 July 2010 23:46, Travis Athougies wrote:
> an HLSL test suite might be a good place to start, so here's a draft
> of a test framework and a few tests that use it. It's not complete, I
> know (for one, I need to write tests for vertex shaders), but before I
> go any farther, I'd like to know
Hi,
First of all, let me introduce myself. I'm a young software developer
entering college this fall. I've always been interested in helping out
the WINE project, especially in the areas of DirectX and Direct3D. Dan
Kegel suggested in http://wiki.winehq.org/HLSLTestSuite that writing
an HLSL test