RFC: draft HLSL test suite

2010-07-24 Thread Travis Athougies
Henri, Thanks for the quick reply. So I got rid of the maze of structures and instead called the helper functions directly for each test. The tests are now much easier to understand. Is there anything else that should be incorporated into these tests? Any other ideas or suggestions? Travis Athou

re: RFC: draft HLSL test suite

2010-07-23 Thread Dan Kegel
Henri wrote: >> http://wiki.winehq.org/HLSLTestSuite > That page is pretty awful. Yep, it was written very quickly by somebody who doesn't know d3d at all. Now that somebody's working on an HLSL test suite, it can fade away, or maybe be replaced with a description of the final test suite, if that

Re: RFC: draft HLSL test suite

2010-07-22 Thread Henri Verbeet
On 21 July 2010 23:46, Travis Athougies wrote: > an HLSL test suite might be a good place to start, so here's a draft > of a test framework and a few tests that use it.  It's not complete, I > know (for one, I need to write tests for vertex shaders), but before I > go any farther, I'd like to know

RFC: draft HLSL test suite

2010-07-21 Thread Travis Athougies
Hi, First of all, let me introduce myself. I'm a young software developer entering college this fall. I've always been interested in helping out the WINE project, especially in the areas of DirectX and Direct3D. Dan Kegel suggested in http://wiki.winehq.org/HLSLTestSuite that writing an HLSL test