2009/12/28 Matteo Bruni matteo.myst...@gmail.com:
Why do you need the fake parser? Can't you just not support those
shader versions yet? There's also (in general) not much of a point in
adding structure fields that aren't used yet.
+/* This file needs the original d3d9 definitions. The bwriter
Matteo Bruni matteo.myst...@gmail.com writes:
+
+%option reentrant bison-bridge
These won't work on old flex versions, and will get you in trouble with
the flex police (aka Michael Stefaniuc ;-)
--
Alexandre Julliard
julli...@winehq.org
2009/12/29 Henri Verbeet hverb...@gmail.com:
2009/12/28 Matteo Bruni matteo.myst...@gmail.com:
Why do you need the fake parser? Can't you just not support those
shader versions yet? There's also (in general) not much of a point in
adding structure fields that aren't used yet.
I added the
2009/12/29 Alexandre Julliard julli...@winehq.org:
Matteo Bruni matteo.myst...@gmail.com writes:
+
+%option reentrant bison-bridge
These won't work on old flex versions, and will get you in trouble with
the flex police (aka Michael Stefaniuc ;-)
Alexandre, now you have another person on
2009/12/29 Matteo Bruni matteo.myst...@gmail.com:
I added the fake parser for two reasons: because I have to initialize
an asm_parser structure anyway in the create__parser functions
(and I prefer to use parser_fake for the unimplemented shader versions
instead of parser_vs_3) and I want
On 12/29/2009 04:54 PM, Matteo Bruni wrote:
2009/12/29 Alexandre Julliardjulli...@winehq.org:
Matteo Brunimatteo.myst...@gmail.com writes:
+
+%option reentrant bison-bridge
These won't work on old flex versions, and will get you in trouble with
the flex police (aka Michael Stefaniuc ;-)
2009/12/29 Henri Verbeet hverb...@gmail.com:
2009/12/29 Matteo Bruni matteo.myst...@gmail.com:
I added the fake parser for two reasons: because I have to initialize
an asm_parser structure anyway in the create__parser functions
(and I prefer to use parser_fake for the unimplemented shader