I have to ask, is there a reason each thread uses its own display connection
(which are all different from gdi_display), and leaves the window data to
only be available from the thread the window was created in? Besides the
aforementioned problem with the GL context, I'd imagine it would be
Wednesday January 10 2007 06:27、Chris Robinson さんは書きました:
Here's something I've been working on for about the past week. It's my
attempt to get OpenGL to render into an X11 child window that overlays the
Win32 window.
Your patches works perfectly! I have tested few applications with
On 10.01.2007 07:27, Chris Robinson wrote:
Beyond that, the only problem I can recall off-hand is that the OpenGL window
will draw overtop of all Win32 windows that are sharing the same X11 parent
window.
Hmm, if OGL is displayed in its own child window, maybe it's possible to
shape it so
On Wednesday 10 January 2007 12:22, Frank Richter wrote:
Hmm, if OGL is displayed in its own child window, maybe it's possible to
shape it so that overlapping Win32 child windows are excluded...
I'm not sure how to do that, given that the overlaps can cause the child
window to have concave
On 12/31/06, Chris Robinson [EMAIL PROTECTED] wrote:
The topic of getting OpenGL to show and use more visuals/pixel formats than
just the one the main window uses came up on IRC, and I was told to make a
post here. One of the ideas was to create a child window of the main X window
(which can be
Damjan Jovanovic [EMAIL PROTECTED] wrote:
AFAIK there is no technical problems, only political ones. Wine no
longer allows subwindows to be X11 windows. I've heard Alexandre
Julliard won't accept such patches.
That was a purely technical decision to get rid of X windows for child
Win32
On Sunday 31 December 2006 00:12, you wrote:
AFAIK there is no technical problems, only political ones. Wine no
longer allows subwindows to be X11 windows. I've heard Alexandre
Julliard won't accept such patches.
These wouldn't be Win32 subwindows as X11 child windows (as I heard Wine
doesn't
On Sunday December 31 2006 08:12, Damjan Jovanovic wrote:
On 12/31/06, Chris Robinson [EMAIL PROTECTED] wrote:
The topic of getting OpenGL to show and use more visuals/pixel formats
than just the one the main window uses came up on IRC, and I was told to
make a post here. One of the ideas
On Sunday 31 December 2006 00:12, you wrote:
AFAIK there is no technical problems, only political ones. Wine no
longer allows subwindows to be X11 windows. I've heard Alexandre
Julliard won't accept such patches.
These wouldn't be Win32 subwindows as X11 child windows (as I heard Wine
Dmitry Timoshkov wrote:
Damjan Jovanovic [EMAIL PROTECTED] wrote:
AFAIK there is no technical problems, only political ones. Wine no
longer allows subwindows to be X11 windows. I've heard Alexandre
Julliard won't accept such patches.
That was a purely technical decision to get rid of X
These wouldn't be Win32 subwindows as X11 child windows (as I heard Wine
doesn't do), but rather, a child window of the main window used solely for
showing OpenGL on. I can't, in my admittedly limited knowledge, think of
why
it wouldn't work, and it should also help clear the problem Wine
These wouldn't be Win32 subwindows as X11 child windows (as I heard Wine
doesn't do), but rather, a child window of the main window used solely
for
showing OpenGL on. I can't, in my admittedly limited knowledge, think of
why
it wouldn't work, and it should also help clear the problem
On Sunday 31 December 2006 11:44, Mark Hatsell wrote:
Just wondered what would happen in the case of a non-X11 child window
partially overlapping an X11 OpenGL window? I guess this wouldn't work
still even with this solution. This could happen quite easily in an MDI
situation.
I suppose the
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