Re: DirectDraw status

2006-04-10 Thread Joseph Garvin
Unfortunately the newer patch breaks Deus Ex in D3D mode (it's a DX7 game). I didn't try it with the older version of the patch, but it works better under Wine 0.9.11 than it does with your patch. Wine 0.9.11 -- Can get in game and walk around. Your patch -- Game fails to load, crashes with an Un

Re: DirectDraw status

2006-04-10 Thread Stefan Dösinger
Hello, > Having tried your patch with Diablo 2, the movies do not show like you > say. I don't know if it radeon related. They work without applying > your patch though. Yeah, that is related to the rendertarget locking code. There are some troubles with that in WineD3D, and the current ddraw code

Re: DirectDraw status

2006-04-10 Thread Jesse Allen
On 4/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hello, > I thought I'd give an overview of the status of the ddraw merge. Well, > basically it's progressing nicely, and the first huge part of the merge has > been done. The necessary type changes were made to > include/wine/wined3d_types.h a

Re: DirectDraw status

2006-04-09 Thread Stefan Dösinger
Hi, > Too many games are unplayable because of slowness, "Omikron : The Nomad > Soul" is one of them and your patch give me hope to see it working better ( > actually it works with some graphic artifacs, but the in-game menu is > painfully slow ). However i tried your patch and now i get this error

Re : DirectDraw status

2006-04-09 Thread Elie Morisse
Le 09.04.2006 12:20:35, Stefan Dösinger a écrit : > Hello, > I thought I'd give an overview of the status of the ddraw merge. Well, > basically it's progressing nicely, and the first huge part of the merge has > been done. The necessary type changes were made to > include/wine/wined3d_types.h an