Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=4710
Your paranoid
Hi,
Can you add a test that tests in which mode ddraw is after such a call?
Specfically, try to create a double buffered primary surface. If this succeeds,
ddraw is in fullscreen mode. If ddraw is in normal mode you'll get
DDERR_NOEXCLUSIVEMODE (or similar) back.
Am 24.08.2010 um 10:00 schrieb
This looks suspicious to me, you have to assume the code wasn't just
added for the hell of it, even though with ddraw you're never quite
sure. Do other ddraw versions behave the same? Please don't add
trailing spaces, neither in the code nor in TRACEs.
[try 2]: SetCooperativeLevel with Full screen + exclusive +
normal is authorized
This looks suspicious to me, you have to assume the code wasn't just
added for the hell of it, even though with ddraw you're never quite
sure. Do other ddraw versions behave the same? Please don't add
trailing spaces
Such tests are what you were thinking about?
They all passed on my real vista box.
David
De : Stefan Dösinger stefandoesin...@gmx.at
À : wine-devel@winehq.org
Envoyé le : Mar 24 août 2010, 11h 30min 59s
Objet : Re: ddraw [try 2]: SetCooperativeLevel with Full
-devel@winehq.org
Envoyé le : Mar 24 août 2010, 11h 30min 59s
Objet : Re: ddraw [try 2]: SetCooperativeLevel with Full screen + exclusive +
normal is authorized
Hi,
Can you add a test that tests in which mode ddraw is after such a call?
Specfically, try to create a double buffered primary
, 16h 44min 38s
Objet : Re: Re : ddraw [try 2]: SetCooperativeLevel with Full screen +
exclusive
+ normal is authorized
I think those tests should do, but have a few spelling issues and you're not
releasing the surface. So if I understand things correctly:
*) NORMAL | FULLSCREEN | EXCLUSIVE
Am 24.08.2010 um 17:48 schrieb paulo lesgaz:
Is this patch correct to test d3d7 and d3d2 SetCooperativeLevel?
For now, all the tests pass on a real vista box.
Actually, I missed something: The exising test tests IDirectDraw, not
IDirectDraw7. So it is testing the oldest ddraw interface. Can
: ddraw [try 2]: SetCooperativeLevel with Full screen +
exclusive + normal is authorized
Am 24.08.2010 um 17:48 schrieb paulo lesgaz:
Is this patch correct to test d3d7 and d3d2 SetCooperativeLevel?
For now, all the tests pass on a real vista box.
Actually, I missed something: The exising test tests