On 3 May 2012 07:17, Alexey Loukianov mooro...@mail.ru wrote:
Trying to pinpoint the cause using oprofile produced no valuable results: it
either me not able to use this wonderful profiler correctly or the issue is of
such kind that isn't easily tracked by oprofile.
Personally I think perf is
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15.04.2012 07:22, Alexey Loukianov wrote:
Good day to all.
Henri, Stefan, I address this message to you at the first place as to a
main developers of wined3d/opengl stuff... ---8--- strip ---8--- ... an
app (localized version of Perfect World
On 4/16/12, Alexey Loukianov mooro...@mail.ru wrote:
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16.04.2012 04:28, Vitaliy Margolen wrote:
Of course it won't - they are binary blobs from Nvidia. Not much to see
there. All you really looking for are time spent in that library.
Vitaliy, I
Am Sonntag, 15. April 2012, 07:22:34 schrieb Alexey Loukianov:
When I configure an app to run in a windowed mode I've got around 40 FPS on
game login screen with nVIDIA drivers 275.09.07, but switching into using
more recent versions causes FPS to drop to around ~10.
It could be a driver bug as
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15.04.2012 21:50, Stefan Dösinger wrote:
It could also be because of some additional features added in newer
drivers. 16 byte alignment for vertex buffers is a possibility, I believe
it was added in the 280 drivers. You can check this by disabling
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15.04.2012 21:50, Stefan Dösinger wrote:
your best bet would be using something like oprofile to find out which GL
calls show performance changes.
Well, I had compiled/installed APITrace 3.0 and oprofile 0.9.7 on my system,
but it seems that it'd
On 04/15/2012 04:44 PM, Alexey Loukianov wrote:
With oprofile I hit another trouble - it seems that this tool is unable to
fetch symbols from libGL
Of course it won't - they are binary blobs from Nvidia. Not much to see
there. All you really looking for are time spent in that library.
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16.04.2012 04:28, Vitaliy Margolen wrote:
Of course it won't - they are binary blobs from Nvidia. Not much to see
there. All you really looking for are time spent in that library.
Vitaliy, I don't expect oprofile to find hidden COFF or DWARF 2
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Good day to all.
Henri, Stefan, I address this message to you at the first place as to a main
developers of wined3d/opengl stuff. Nevertheless, hints and help are welcome
from anyone, cause ATM I'm totally confused and don't know what else to try to