On 19/04/06, Sagar Mittal [EMAIL PROTECTED] wrote:
The ones that D3D9 has also
don't test the generated graphics for conformance.
That's because OpenGL implementations aren't guaranteed to produce
identical outputs when given identical inputs.
Graphical conformance tests would probably be
On 20/04/06, Jakob Eriksson [EMAIL PROTECTED] wrote:
How is that coming along? Codeweavers supposedly has utility to do just
that?!
Well, no, not for d3d applications.
H. Verbeet wrote:
On 19/04/06, Sagar Mittal [EMAIL PROTECTED] wrote:
The ones that D3D9 has also
don't test the generated graphics for conformance.
That's because OpenGL implementations aren't guaranteed to produce
identical outputs when given identical inputs.
Graphical conformance
On Thu, 2006-04-20 at 02:28 -0400, H. Verbeet wrote:
On 19/04/06, Sagar Mittal [EMAIL PROTECTED] wrote:
The ones that D3D9 has also
don't test the generated graphics for conformance.
That's because OpenGL implementations aren't guaranteed to produce
identical outputs when given identical
The OpenGL specification is not pixel exact. It therefore does not
guarantee an exact match between images produced by different GL
implementations.
That's from the OpenGL specification, Appendix A.
Also note that we wouldn't just be comparing different OpenGL
implementations with eachother, but
On Thu, 2006-04-20 at 11:42 -0400, H. Verbeet wrote:
The OpenGL specification is not pixel exact. It therefore does not
guarantee an exact match between images produced by different GL
implementations.
That's from the OpenGL specification, Appendix A.
Also note that we wouldn't just be
This was the approach I intended to take. I'd sum the squares of the
differences of each pixel, and check to see if the score is below some
threshold. With carefuly chosen tests and some trial-and-error, it
should be possible to determine conformance with reasonable accuracy.
On 4/20/06, Joseph