On 3/27/11 5:53 PM, Charles Davis wrote:
> 1. Quartz Driver. I know you guys rejected this last year, but it looks
> like AJ's been doing some work refactoring the driver interface (at
> least, the GDI driver interface) lately. I also have some patches to
> isolate the rest of Wine from winex11. Si
On Mon, Mar 28, 2011 at 9:33 AM, Stefan Dösinger wrote:
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> Am 28.03.2011 um 02:26 schrieb Jerome Leclanche:
>> If you want another app to work with, the World of Warcraft trial can
>> be an excellent start. The game works almost flawlessly in d3
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Am 28.03.2011 um 02:26 schrieb Jerome Leclanche:
> If you want another app to work with, the World of Warcraft trial can
> be an excellent start. The game works almost flawlessly in d3d9 now,
> and pretty much all of the d3d10 usage is identical.
I'm
On Mon, Mar 28, 2011 at 12:53 AM, Charles Davis wrote:
> 2. D3D10 support. Here's an idea that isn't tied to Mac OS X. In Wine,
> D3D10 support is still in the embryonic stage (i.e. lots of stubs,
> anything interesting doesn't work quite right). It looks like Henri
> wants to wait until he finish
Hi,
I intend to participate in the Google Summer of Code (again), so I'd
like to bounce some ideas off of you guys again. (I don't know why; I'll
probably end up doing an extension of last year's project that I did for
LLVM. But just in case...) I know that students are supposed to start
submittin