Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Reece Dunn
2010/1/6 David Gerard : > whoops, sending to list as well! > > 2010/1/5 Reece Dunn : > >>  2/  the major issues appear to be in the application launchers used >> by different game providers (most of which are in the current wine >> implementation of the IE browser ActiveX control); > > Curious ques

Fwd: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread David Gerard
whoops, sending to list as well! -- Forwarded message -- From: David Gerard Date: 2010/1/6 Subject: Re: The (Casual) Game Support Report in Wine (Jan 2009) To: Reece Dunn 2010/1/5 Reece Dunn : >  2/  the major issues appear to be in the application launchers used &

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Christian Costa
Reece Dunn a écrit : 2010/1/6 Christian Costa : Reece Dunn a écrit : 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at in, you can also thank

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Reece Dunn
2010/1/6 Christian Costa : > Reece Dunn a écrit : >> >>  1/  the games themselves tend to work very well (and have done for a >> long while now thanks to the great work CodeWeavers did in getting >> DirectDraw and Direct3D working); > > While you are at in, you can also thanks people that worked in

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Christian Costa
Reece Dunn a écrit : 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at in, you can also thanks people that worked in this area in their spare time. A+

The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-05 Thread Reece Dunn
Hi, With Dan reporting on the success of Visual C++ 2005, I thought I would post my findings of various casual (and other) games. In general, my observations are that: 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in