Hi,
I'm working on rewriting Wine its blitting code using XRender. This
has several advantages e.g. no need for depth conversion, no need for
manual stretching/mirroring, it saves a lot of back-and-forth copying
between X and further various operations will be accelerated by the
GPU using
-- Forwarded message --
From: Luke Benstead kaz...@gmail.com
Date: 2009/7/7
Subject: Re: Windows 2D GDI benchmark tools?
To: Roderick Colenbrander thunderbir...@gmail.com
2009/7/7 Roderick Colenbrander thunderbir...@gmail.com:
Hi,
I'm working on rewriting Wine its blitting
2009/7/7 Luke Benstead kaz...@gmail.com:
-- Forwarded message --
From: Luke Benstead kaz...@gmail.com
Date: 2009/7/7
Subject: Re: Windows 2D GDI benchmark tools?
To: Roderick Colenbrander thunderbir...@gmail.com
2009/7/7 Roderick Colenbrander thunderbir...@gmail.com:
Hi