--- Aric Cyr <[EMAIL PROTECTED]> wrote:
> Raphael club-internet.fr> writes:
>
> >
> > On Tuesday 13 December 2005 09:28, Stefan Dösinger wrote:
> > > Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr:
> > > > What is slow with ATI cards? It seems that you should only need basic
> > > > 3
Raphael club-internet.fr> writes:
>
> On Tuesday 13 December 2005 09:28, Stefan Dösinger wrote:
> > Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr:
> > > What is slow with ATI cards? It seems that you should only need basic 3D
> > > acceleration to do what you propose. Is fglrx missing
On Tuesday 13 December 2005 21:43, Mike Hearn wrote:
> On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
> > In Wine, there are 2 ways: The first is to use X calls, which is safe,
> > but slow.
>
> What makes you think that? X drawing primitives as well as XRender should
> be hardware acc
On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
> In Wine, there are 2 ways: The first is to use X calls, which is safe, but
> slow.
What makes you think that? X drawing primitives as well as XRender should
be hardware accelerated even though they aren't OpenGL.
On Tuesday 13 December 2005 09:28, Stefan Dösinger wrote:
> Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr:
> > What is slow with ATI cards? It seems that you should only need basic 3D
> > acceleration to do what you propose. Is fglrx missing something that
> > would be required for 2D ren
> > What is slow with ATI cards? Â It seems that you should only need basic
> 3D
> > acceleration to do what you propose. Â Is fglrx missing something that
> would
> > be required for 2D rendering?
> Texture upload is very slow. glReadPixels, glWritePixels and friends take
> ages. That means tha
Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr:
> What is slow with ATI cards? It seems that you should only need basic 3D
> acceleration to do what you propose. Is fglrx missing something that would
> be required for 2D rendering?
Texture upload is very slow. glReadPixels, glWritePixels a
Stefan Dösinger gmx.at> writes:
> least write access to /dev/mem, which is a HORRIBLE security risk. That's
> were OpenGL comes into play: It is hardware accellerated, and doesn't
> require /dev/mem access. But the drawback is, that it needs a 3D
> accellerator, and a decent driver. It works f
Hello,
> Following your mail on wine-devel about DDRAW, I now understand better
> what's going on behind the scenes. Below is the result of an experiment I
> did at the beginning of this month. Reading your message, I wanted to share
> it with you.
First, thanks for your comments, and one suggestio