Re: Wine: DirectDraw over Direct3D

2005-12-14 Thread Oliver Stieber
--- Aric Cyr <[EMAIL PROTECTED]> wrote: > Raphael club-internet.fr> writes: > > > > > On Tuesday 13 December 2005 09:28, Stefan Dösinger wrote: > > > Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr: > > > > What is slow with ATI cards? It seems that you should only need basic > > > > 3

Re: Wine: DirectDraw over Direct3D

2005-12-14 Thread Aric Cyr
Raphael club-internet.fr> writes: > > On Tuesday 13 December 2005 09:28, Stefan Dösinger wrote: > > Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr: > > > What is slow with ATI cards? It seems that you should only need basic 3D > > > acceleration to do what you propose. Is fglrx missing

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Raphael
On Tuesday 13 December 2005 21:43, Mike Hearn wrote: > On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote: > > In Wine, there are 2 ways: The first is to use X calls, which is safe, > > but slow. > > What makes you think that? X drawing primitives as well as XRender should > be hardware acc

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Mike Hearn
On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote: > In Wine, there are 2 ways: The first is to use X calls, which is safe, but > slow. What makes you think that? X drawing primitives as well as XRender should be hardware accelerated even though they aren't OpenGL.

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Raphael
On Tuesday 13 December 2005 09:28, Stefan Dösinger wrote: > Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr: > > What is slow with ATI cards?  It seems that you should only need basic 3D > > acceleration to do what you propose.  Is fglrx missing something that > > would be required for 2D ren

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Roderick Colenbrander
> > What is slow with ATI cards? Â It seems that you should only need basic > 3D > > acceleration to do what you propose. Â Is fglrx missing something that > would > > be required for 2D rendering? > Texture upload is very slow. glReadPixels, glWritePixels and friends take > ages. That means tha

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Stefan Dösinger
Am Dienstag, 13. Dezember 2005 04:25 schrieb Aric Cyr: > What is slow with ATI cards?  It seems that you should only need basic 3D > acceleration to do what you propose.  Is fglrx missing something that would > be required for 2D rendering? Texture upload is very slow. glReadPixels, glWritePixels a

Re: Wine: DirectDraw over Direct3D

2005-12-12 Thread Aric Cyr
Stefan Dösinger gmx.at> writes: > least write access to /dev/mem, which is a HORRIBLE security risk. That's > were OpenGL comes into play: It is hardware accellerated, and doesn't > require /dev/mem access. But the drawback is, that it needs a 3D > accellerator, and a decent driver. It works f

Re: Wine: DirectDraw over Direct3D

2005-12-12 Thread Stefan Dösinger
Hello, > Following your mail on wine-devel about DDRAW, I now understand better > what's going on behind the scenes. Below is the result of an experiment I > did at the beginning of this month. Reading your message, I wanted to share > it with you. First, thanks for your comments, and one suggestio