Re: WineD3D: Do not use the IWineD3DSurface for the cursor

2006-07-27 Thread Stefan Dösinger
Am Donnerstag 27 Juli 2006 15:59 schrieb H. Verbeet: > about simply creating a new surface and copying the original > surface's contents This would go through the whole surface construction code, a HeapAlloc, and the release code + HeapFree every frame to draw the cursor. If I created the surface

Re: WineD3D: Do not use the IWineD3DSurface for the cursor

2006-07-27 Thread H. Verbeet
On 27/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: alternatives are do copy the blitting code into present or to add some hack to prevent the original surface from beeing destroyed. What about simply creating a new surface and copying the original surface's contents?