Am Donnerstag 27 Juli 2006 15:59 schrieb H. Verbeet:
> about simply creating a new surface and copying the original
> surface's contents
This would go through the whole surface construction code, a HeapAlloc, and
the release code + HeapFree every frame to draw the cursor. If I created the
surface
On 27/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
alternatives are do copy the blitting code into present or to add some hack
to prevent the original surface from beeing destroyed.
What about simply creating a new surface and copying the original
surface's contents?