Re: WineD3D: Fog fixes, try 2

2006-06-12 Thread H. Verbeet
On 11/06/06, Stefan Dösinger [EMAIL PROTECTED] wrote: +BOOL warned = FALSE; +if(!warned) { +/* TODO: Use the fog table code from old ddraw */ +FIXME(Implement fog for transformed vertices in software\n); +

Re: WineD3D: Fog fixes, try 2

2006-06-12 Thread Stefan Dösinger
Am Montag, 12. Juni 2006 10:51 schrieb H. Verbeet: On 11/06/06, Stefan Dösinger [EMAIL PROTECTED] wrote: +BOOL warned = FALSE; +if(!warned) { +/* TODO: Use the fog table code from old ddraw */ +

Re: WineD3D: Fog fixes, try 3

2006-06-12 Thread Stefan Dösinger
Jun 12 13:20:28 2006 +0200 Subject: [PATCH] WineD3D: Fog fixes --- dlls/wined3d/device.c | 137 ++--- dlls/wined3d/drawprim.c | 58 +++ include/wine/wined3d_gl.h | 11 3 files changed, 172 insertions(+), 34 deletions

Re: WineD3D: Fog fixes

2006-06-10 Thread H. Verbeet
On 09/06/06, Jesse Allen [EMAIL PROTECTED] wrote: This patch doesn't work with the latest fglrx saying missing symbol for glFogCoordf. Mesa is ok though. Indeed, the patch should add the proper definitions to wined3d_gl.h and use GL_EXTCALL().

Re: WineD3D: Fog fixes

2006-05-24 Thread Stefan Dösinger
Am Mittwoch, 24. Mai 2006 17:59 schrieb Stefan Dösinger: Use linear fog when vertex fog and table fog are set to none. Fixes prince of persia and swat3. Some test I did with the mfcfog tool showed that windows does foging when fogenable == true and vertexfog == none and tablefog == none This