On 11/06/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
+BOOL warned = FALSE;
+if(!warned) {
+/* TODO: Use the fog table code from old ddraw */
+FIXME(Implement fog for transformed
vertices in software\n);
+
Am Montag, 12. Juni 2006 10:51 schrieb H. Verbeet:
On 11/06/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
+BOOL warned = FALSE;
+if(!warned) {
+/* TODO: Use the fog table code from old ddraw */
+
Jun 12 13:20:28 2006 +0200
Subject: [PATCH] WineD3D: Fog fixes
---
dlls/wined3d/device.c | 137 ++---
dlls/wined3d/drawprim.c | 58 +++
include/wine/wined3d_gl.h | 11
3 files changed, 172 insertions(+), 34 deletions
On 09/06/06, Jesse Allen [EMAIL PROTECTED] wrote:
This patch doesn't work with the latest fglrx saying missing symbol
for glFogCoordf. Mesa is ok though.
Indeed, the patch should add the proper definitions to wined3d_gl.h
and use GL_EXTCALL().
Am Mittwoch, 24. Mai 2006 17:59 schrieb Stefan Dösinger:
Use linear fog when vertex fog and table fog are set to none. Fixes prince
of persia and swat3. Some test I did with the mfcfog tool showed that
windows does foging when fogenable == true and vertexfog == none and
tablefog == none
This