Re: WineD3D: compile against standard GL headers

2007-07-31 Thread H. Verbeet
On 31/07/07, Roderick Colenbrander [EMAIL PROTECTED] wrote: Hi, This patch allows WineD3D to build against a standard GL.h and removes the dependency on glext.h. This is useful for building WineD3D against opengl32.dll. Regards, Roderick Colenbrander - You should #define the extensions to

Re: WineD3D: compile against standard GL headers

2007-07-31 Thread Stefan Dösinger
- GL_ARB_multisample GL_EXT_vertex_weighting also define new functions, you should add those as well. While we're at it, GL_EXT_vertex_weighting can be removed altogether. WineD3D only checks for it, but does not use it, and it has been discontinued in favor of vertex shaders or

Re: WineD3D: compile against standard GL headers [attempt2]

2007-07-31 Thread H. Verbeet
On 31/07/07, Roderick Colenbrander [EMAIL PROTECTED] wrote: Hi, This is the second version of this patch. As Henri suggested extensions are now defined to 1 and GL_EXT_LEGACY has been set too. That's better, but you're still missing the functions for GL_ARB_multisample and

Re: WineD3D: compile against standard GL headers [attempt3]

2007-07-31 Thread H. Verbeet
On 31/07/07, Roderick Colenbrander [EMAIL PROTECTED] wrote: Hi, In this version I have also added the prototype for the ARB multisample extension. Did you attach the wrong patch?