On 31/07/07, Roderick Colenbrander [EMAIL PROTECTED] wrote:
Hi,
This patch allows WineD3D to build against a standard GL.h and removes the
dependency on glext.h. This is useful for building WineD3D against
opengl32.dll.
Regards,
Roderick Colenbrander
- You should #define the extensions to
- GL_ARB_multisample GL_EXT_vertex_weighting also define new
functions, you should add those as well.
While we're at it, GL_EXT_vertex_weighting can be removed altogether. WineD3D
only checks for it, but does not use it, and it has been discontinued in
favor of vertex shaders or
On 31/07/07, Roderick Colenbrander [EMAIL PROTECTED] wrote:
Hi,
This is the second version of this patch. As Henri suggested extensions are
now defined to 1 and GL_EXT_LEGACY has been set too.
That's better, but you're still missing the functions for
GL_ARB_multisample and
On 31/07/07, Roderick Colenbrander [EMAIL PROTECTED] wrote:
Hi,
In this version I have also added the prototype for the ARB multisample
extension.
Did you attach the wrong patch?