Hi,
What shall I do, just change the behaviour back to GL_RGB which works?
Second the issue likely appears for some other formats which Oliver
changed.
I've seen the same issues with 16 bit games. My current solution is to switch
to GL_RGB, but I doubt that this is correct. There are a lot of
Hi,
Today I tested Max Payne which uses D3D8. Before I started the D3D8 - WineD3D
transistion the game worked fine. Right now it doesn't work correct anymore
when you let the game use 16bit textures in its setup menu. Right now all
textures are missing. The problem appears to be a glTexImage2D