Re: WineD3D / D3D8 color format issues

2006-02-22 Thread Stefan Dösinger
Hi, What shall I do, just change the behaviour back to GL_RGB which works? Second the issue likely appears for some other formats which Oliver changed. I've seen the same issues with 16 bit games. My current solution is to switch to GL_RGB, but I doubt that this is correct. There are a lot of

WineD3D / D3D8 color format issues

2006-02-21 Thread Roderick Colenbrander
Hi, Today I tested Max Payne which uses D3D8. Before I started the D3D8 - WineD3D transistion the game worked fine. Right now it doesn't work correct anymore when you let the game use 16bit textures in its setup menu. Right now all textures are missing. The problem appears to be a glTexImage2D