Stefan Dösinger wrote:
> Note however that improving performance is not a weekend's job.
> It needs a lot of careful profiling, testing and bugfixing.
Of course. I'm also starting with no knowledge of D3D/OpenGL, so
that's going to slow me down rather a lot.
> Depending on your settings, you may
Am 14.03.2013 um 20:07 schrieb Graham Knap :
> I would like to try to help with improving the performance of
> StarCraft II on Wine. I'm working with a friend. Over the past couple
> of weeks, we have tried to read whatever documentation we could find.
> We have tried a couple of different approach
Hi everyone
I would like to try to help with improving the performance of
StarCraft II on Wine. I'm working with a friend. Over the past couple
of weeks, we have tried to read whatever documentation we could find.
We have tried a couple of different approaches to profiling, without
much success.
On Tuesday 14 June 2011 16:15:35 Henri Verbeet wrote:
> Yes, but I think that by now GF7 GPUs are marginal enough that it's
> not worth keeping the code around for. The Steam HW survey for example
> reports over 90% D3D10+ cards. Even if it does regress something, I
> think it makes more sense to t
On 14 June 2011 15:26, Stefan Dösinger wrote:
>> As far as I'm concerned you can just submit this. I was going to do
>> this myself, looks like you got there first.
> Still didn't get around to test this on geforce 7 GPUs. It's possible that the
> bug this was supposed to fix is still around.
>
Ye
Hi,
Thanks for the comments, I've some replies inlined below. The bigger concern I
have is that the patches don't improvement by a lot yet, about 1% on AMD GPUs
and 1.5% to 2.5% on Nvidia GPUs(in real apps, my benchmarks are a different
issue). Because of that my plan is to do more testing and
I only looked over about half of this, doesn't look too crazy. You do
have trailing spaces in a couple of places though. Here are some
comments:
> Subject: [PATCH 04/14] wined3d: Don't set FBO attachment filtering to
> GL_NEAREST
As far as I'm concerned you can just submit this. I was going to do
ur FBO dirty patches from your previous
wined3d performance wine-devel email, so it should more or less match
what happens with your current 0005 + 0006 patches (I didn't recheck
with the newer ones though). I got a small but measurable (1 - 1.5%)
overall improvement in d3d9 performances, so it
Hi,
This is intended mostly for the other d3d developers, but since we have quite
a number of them now so individual CCs are a lot of work :-)
I attached the patches I currently have in my tree to give an update on what
I've been working on recently. The main aim of those patches is to reduce dr