Re: added wgl_bind_to_texture_depth_nv to ConvertAttribWGLtoGLX

2008-02-06 Thread Chris Robinson
On Wednesday 06 February 2008 11:44:58 am you wrote: Chris Robinson wrote: I don't think it's correct to add this since it's not supported (the extension string isn't exported and it can't be easilly emulated). If an app is trying to set that attribute without the extension being

Re: added wgl_bind_to_texture_depth_nv to ConvertAttribWGLtoGLX

2008-02-05 Thread Roderick Colenbrander
This patch doesn't implement the format, simply says that is can't be converted. This is my first patch, sorry if the format is wrong. Ok not converting the format is fine but you are also changing the return value of wglMakeCurrent. Resubmit the patch without that unneeded change. Roderick

Re: added wgl_bind_to_texture_depth_nv to ConvertAttribWGLtoGLX

2008-02-05 Thread Chris Robinson
On Tuesday 05 February 2008 02:09:09 pm Christopher Harvey wrote: @@ -758,6 +758,7 @@ static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuf nvfloatattrib = iWGLAttr[++cur];        TRACE(pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n, cur, nvfloatattrib); break ; +